Download Pioneer

We regularly produce builds of Pioneer to make it easy for players to try out recent developments and to get feedback and ideas. We'd love for you to take Pioneer spind. These are unfinished development snapshots, and are lots of fun!

Binary builds

Pre-built copies of the game are available for the following platforms:

  • Mac OS X (alpha 33 · 12 April 2013 · 170.6 MB)
  • Windows (201305.107 · 19 May 2013 · 160.5 MB)
  • Linux 64 (201305.107 · 19 May 2013 · 166.6 MB)
  • Linux 32 (201305.107 · 19 May 2013 · 166.5 MB)

Source code

Complete source for the game, including assets, is always available from our GitHub repository.

See the compiling guide to find out how to get it up and running.

Changelog

For May 2013. Full changelog.

  • New features

  • Minor changes and tweaks

    • Model level-of-detail now takes field of view into account (#2257, #2077)
    • Improvements to translatability of joystick axis descriptions. (#2272, #2280, #2281)
    • New ships are always fully fueled (#2283, #2162)
  • Fixes

    • Crew can no longer be hired with a negative salary (#2254)
    • Fix landing gear sound repeating when autopilot lowers the undercarriage (#2269)
    • Fix landing gear button toggling briefly when lowering gear (#2269)
    • Hide autopilot options during docking when they are unavailable (#2263, #2285)
  • Internal changes

    • Enum mapping tables now have a visibility specifier (#2276)
    • Removal of the unused BezierCurve and RefList classes (#2274)
    • The game constants live now all in src/gameconsts.h (#2274)
    • Silence some debug printouts for the faction code. (#2274)
    • Object property system now uses LuaTable. (#2275)
    • Maximum texture mip-map level is set to 0 for non-mipmapped textures (#2288)