Download Pioneer

We regularly produce builds of Pioneer to make it easy for players to try out recent developments and to get feedback and ideas. We'd love for you to take Pioneer spind. These are unfinished development snapshots, and are lots of fun!

Binary builds

Pre-built copies of the game are available for the following platforms:

  • Mac OS X (20140928 · 28 Sep 2014 · 177.5 MB)
  • Windows (20140930 · 29 Sep 2014 · 154.2 MB)
  • Linux 64 (20140930 · 29 Sep 2014 · 171.3 MB)
  • Linux 32 (20140930 · 29 Sep 2014 · 171.2 MB)

Source code

Complete source for the game, including assets, is always available from our GitHub repository.

See the compiling guide to find out how to get it up and running.

Changelog

For September 2014. Full changelog.

  • Fixes

    • Fix wrong reinitialization of random generator (#3156)
    • Fix crash at Daniel's Haven (#3157)
    • Cargo body needs to save/load its self destruct timer (#3170)
    • Fix mismatch between saving/loading code (#3172)
    • Fix behaviour of autosave system (#3163, #3101)
    • Fix possible crash when accepting mission in paused (#2732, #3169)
    • Fix compilation errors on Mac OS X (#3182,#3183)
    • Fix the Line3D rendering issue (#3190)
    • Fix the construction of the Circle drawables. (#3192)
    • Fix orientation of galaxy density map (#3197)
  • Minor changes and tweaks

    • Show buy and sell prices in commodity market (#3153)
    • Add new author's names to name generator (#3155)
    • Commodity sell price too low (#3161)
    • Make Stars visible during eclipse (#3100)
    • Cap maximum number of police GoodsTraders (#3165)
    • Better background intensity calculation for Eclipse (#3171)
    • Randomize planet phase angle (#3135)
    • Terrain detail / depth changes (#3184)
    • Output SDL version on start (#3196)
    • Player defined Ship names (#3176)
    • Update galaxy colour image (#3197)
  • Script and UI API changes

    • Allow to set lawlessness in custom systems (#3166)
    • FileSystem.ReadDirectory now includes timestamps for files (#3163)
    • Expose pause/unpause events to Lua (#3169)
  • Internal Changes

    • Improve galaxy image handling (#3154)
    • Refactor galaxy generation code (#2773, #3167)
    • Recreate folder structure for sgm batch export (#3162)
    • Cargo body improvement (#3168)
    • Easier to model docking - Part 1 (#3075)
    • Const-correctness in CustomSystems and Factions (#3174)
    • Restrict FreeType to a single translation unit (#3175, #1203)
    • Game views refactoring (#3181)
    • More drawable classes, minor fixes (#3187)
    • More cache unification (#3193)
    • Refactor face generator code to support some future changes (#3180)
    • Shader Attributes and required refactoring (#3194)
    • Refactoring: Get rid of global Galaxy object (#3198)
    • Galaxy density map, factions, custom systems controlled by GalaxyGenerator (#3199)