Download Pioneer

We regularly produce builds of Pioneer to make it easy for players to try out recent developments and to get feedback and ideas. We'd love for you to take Pioneer spind. These are unfinished development snapshots, and are lots of fun!

Binary builds

Pre-built copies of the game are available for the following platforms:

  • Windows (20140728 · 27 Jul 2014 · 148.9 MB)
  • Linux 64 (20140728 · 27 Jul 2014 · 159.4 MB)
  • Linux 32 (20140728 · 27 Jul 2014 · 159.4 MB)

Source code

Complete source for the game, including assets, is always available from our GitHub repository.

See the compiling guide to find out how to get it up and running.

Changelog

For July 2014. Full changelog.

  • New features

    • New ship AC33 (Military version of venturestar), and updated meshes for other ALBR ships, Deneb and Venturestar, and updated textures (#3008)
    • Attitude-hold flight modes, accessed from the in-flight F4 menu (#3014)
    • NewUI graphics for the cpanel (#3084)
    • Economy screen improvements (#3081)
    • Add orbital transfer planner to system view (#3079)
  • Minor changes and tweaks

    • Include the Lua stack top in the debug overlay.
    • Don't list lasers under "Equipment" in InfoView, since already listed under forward/read mounts (#3010)
    • Minor cpanel widget spacing adjustment (#3094)
    • General cleanup (#3086)
    • added ship:UseECM() (#3092)
    • Life Emergence Respects Stellar Lifespans (#3015)
    • Resize scanner (#3093)
    • Add hud icons (#3096)
  • Fixes

    • Fix potential Lua stack overflows when calling Lua methods (#3003)
    • Fix Lua stack leaks when triggering Lua UI templates from C++ (#3004, #2996, #2997, #2999, #3000, #3001)
    • Fix crash on game start on Mac OS X builds (#2995, #2993)
    • Fix hyperrange bug (#3007, #3017)
    • Fix invalid orbital plane for lone orbital stations (#3022, #3018, #3026)
    • Fix use of fuel when hyperjumping (#3024, #3019, #3028)
    • Fix directory enumeration on POSIX systems when built with a PIONEER_DATA_DIR value that contains a trailing slash (#3031, #2545)
    • Fix hyperspace details shown in the Sector View (#3037, #3033)
    • Fix crash when the player collides with floating cargo (#3043, #3041)
    • Fix incorrect usedCargo values (#3036, #3035, #3020, #3044)
    • Fix incorrect cargo/free space values on game load (#3052, #3049)
    • Fix empty cargo lists (#3044, #3039, #3040)
    • Fix crash and skipped updates when firing missiles (#3044, #3038)
    • Fix internal tank refuelling from cargo (#3044, #3046)
    • Fix cargo scooping so it only works if you have the equipment (#3053, #3045)
    • Fix equipment remaining available after buying a new ship (#3052, #3027)
    • Fix missing ship total mass limit when adding equipment/cargo (#3052)
    • Fix Lua error in some circumstances when using Ship:SetEquip (#3052)
    • Fix warning about missing icons/goods/missile_*.png (#3059, #3057)
    • Don't attempt to autosave after the player has died (#3060, #3056, #2895)
    • Bring back the facility to install a rear laser (#3067, #3064)
    • Fix misplaced ECM blast effect (#3087, #3082)
    • Fix misplaced text on HUD gauges for fuel, hull temp, etc (#3090, #3088)
    • Fix bugs when you completely clear a key binding (#3085, #3083)
    • Fix for faulty temperature calculation for multiple systems (#2984)
  • Internal Changes

    • Internal clean-up to remove unnecessary equipment code (#3058)