Search found 793 matches

by impaktor
Thu Jan 23, 2020 6:22 pm
Forum: Projects
Topic: Add a BAR to SpaceStation
Replies: 0
Views: 13

Add a BAR to SpaceStation

I've previously alluded to me thinking about adding a Bar, so I thought I'd flesh out the idea here. I want to move some of the mission modules from the BBS to a new tab, called a "BAR". I've already started writing code to add the bar, bartender and characters to the SpaceStation: https://user-imag...
by impaktor
Fri Jan 10, 2020 5:39 pm
Forum: Pioneer development
Topic: Nav Icon Sounds
Replies: 6
Views: 67

Re: Nav Icon Sounds

If this isn't used for targeting objects, could the station Morse sounds instead be used when requesting docking permission, or similar?
by impaktor
Fri Jan 10, 2020 8:50 am
Forum: Pioneer development
Topic: Nav Icon Sounds
Replies: 6
Views: 67

Re: Nav Icon Sounds

Nice 1. I suspect many players will think this is a sound eminating from the ship systems. Which it is? What's the psudo-science here? "The ship UI gives audio-feedback"? 2. the difference in far/near for orbital seems to only be volume in background white noise, but for ground station there's also ...
by impaktor
Fri Jan 03, 2020 9:50 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 108
Views: 96480

Re: Code inspiration and rendering resource

Maybe we've already posted this, but it was on Hacker News lately, on terrain generation with 20 lines of code:
https://github.com/s-macke/VoxelSpace
by impaktor
Wed Oct 30, 2019 9:34 am
Forum: Pioneer development
Topic: 300-5000 times faster physics simulations!
Replies: 0
Views: 157

300-5000 times faster physics simulations!

Two minute paper has a 5 minute video on a new paper: https://www.youtube.com/watch?v=atcKO15YVD8 So, train a nural network to learn a faster representation of physics. Then just use that instead. I assume there will be a bunch of github projects on this. "Subspace neural physics: fast data-driven i...
by impaktor
Fri Oct 18, 2019 11:25 am
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 11
Views: 317

Re: Trying to customize Sol

I'm not sure I see how more stations makes the game more fun? All stations are basically clones of each other. From my perspective, it doesn't add any interesting gameplay. On the contrary, it exposes the weakness of our procedural generation. If we want to give the feeling of a system teeming with ...
by impaktor
Mon Oct 14, 2019 6:29 am
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 11
Views: 317

Re: Trying to customize Sol

I think Sol is spammed enough with stations, but I suspect Fluffy and Noz have different opinion.

Anyway, if you choose to add any new custom systems, that would be interesting to merge, I think.
by impaktor
Thu Oct 10, 2019 8:15 pm
Forum: Projects
Topic: Clouds
Replies: 34
Views: 22192

Re: Clouds

Pretty cool video, 12 minutes (also for us non-graphics-coding people):

"Coding Adventure: Clouds"
https://www.youtube.com/watch?v=4QOcCGI6xOU
by impaktor
Sat Sep 28, 2019 12:37 pm
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 11
Views: 317

Re: Trying to customize Sol

Also, I dunno how much small stuff we want in Sol?

Will be strange with Sol being very very detailed, down to small rocks, and then the rest of the systems being more of the format of star + a few planets, some with starports, and that's it.
by impaktor
Sat Sep 28, 2019 12:35 pm
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 11
Views: 317

Re: Trying to customize Sol

Also, please feel free to add what you think was missing from the documentation, for you to understand the files:
https://pioneerwiki.com/wiki/Custom_Systems

it will help future contributors, and help grow the game content.