Search found 685 matches

by impaktor
Wed Sep 19, 2018 4:26 pm
Forum: Pioneer development
Topic: Custom systems
Replies: 36
Views: 435

Re: Custom systems

Regarding development of lore/time line, I think it's better to let the development of the game steer it, and then document it on the wiki, than the other way around. Meaning: if it feels fitting to have a certain system with a certain story, then go with that and update the changes to the wiki. I t...
by impaktor
Wed Sep 19, 2018 6:28 am
Forum: Pioneer development
Topic: Custom systems
Replies: 36
Views: 435

Re: Custom systems

Nice.

As far as I can tell, you are the first to actually make use of the Pioneer time line / lore, so you can probably modify it if you want. As long as there are no invasions of flying saucers or squid monsters. I think nozmajner is the main author of the lore.
by impaktor
Tue Sep 18, 2018 7:04 pm
Forum: Pioneer development
Topic: Various astronomy news
Replies: 117
Views: 144493

Re: Various astronomy news

"Direct contact among galactic civilizations by relativistic interstellar spaceflight : draft" by Carl Sagan, from 1960-1962
https://www.loc.gov/resource/mss85590.011/?st=gallery
by impaktor
Tue Sep 18, 2018 4:12 pm
Forum: Other space games
Topic: Helium Rain
Replies: 2
Views: 15

Re: Helium Rain

So a single player space game in C++, by 4 (french?) devs, 3 year in development, 6 months to go; using Unreal Engine.

Source: https://github.com/arbonagw/HeliumRain
by impaktor
Sun Sep 16, 2018 12:14 pm
Forum: Projects
Topic: Hyperjump (& black hole) visuals
Replies: 5
Views: 249

Re: Hyperjump visuals

Have we posted this somewhere before? We must have? (I think of "hyperjump visuals" to also include black holes, I'll update subject title to reflect this) "How to draw a Black Hole - Geodesic raytracing in curved spacetime" https://rantonels.github.io/starless/ Also, these pictures are cool: https:...
by impaktor
Sun Sep 16, 2018 10:15 am
Forum: Pioneer development
Topic: Custom systems
Replies: 36
Views: 435

Re: Custom systems

Historic system with historic rivals This sounds like half a sentence to me? "Historic system with historic interplanetary rivals"? or "interplanetary rivalry" even? It would add to the complexity of the conflict if the colony ship that arrived first was a newer faster ship that launched after the ...
by impaktor
Tue Sep 11, 2018 9:32 am
Forum: Pioneer development
Topic: Custom systems
Replies: 36
Views: 435

Re: Custom systems

I've started writing a bit in the wiki I think that stuff looks like it could be automated. It looks nice, but I'm just saying that I think the work will be outdated if we change the random seed of the universe (unless it's a hand coded system), and if so, we should be able to do some script that s...
by impaktor
Mon Sep 10, 2018 6:36 pm
Forum: Pioneer development
Topic: Custom systems
Replies: 36
Views: 435

Re: Custom systems

I remember fondly Ross154 form Frontier and its pink sky, but I don't have Frontier on my comp and I can't mimic it. Anybody feels like giving me info on how it's made in Frontier? Thanks Pioneer is no longer a Frontier clone, so we/you can do whatever you like with it. My main point was just that ...
by impaktor
Mon Sep 10, 2018 5:38 pm
Forum: Other space games
Topic: Planet X2 (and X3)
Replies: 5
Views: 867

Re: Planet X2 (and X3)

New update on Planet X3, (shows off the new VGA graphics), 20 minutes:
https://www.youtube.com/watch?v=BdhvIfmRtvQ
by impaktor
Mon Sep 10, 2018 12:40 pm
Forum: Pioneer development
Topic: Custom systems
Replies: 36
Views: 435

Re: Custom systems

Sweet. I'm not a native speaker, but to me this sounds better: "which remain in the Federation until today." --> "....until this day" "Besides, several Mill towns have turned into successful cities." I'm not sure "Besides" is optimum word. "In addition, ..."? or "However, ...."? or "Furthermore, ......