Search found 752 matches

by impaktor
Thu Mar 21, 2019 9:13 am
Forum: Ship and 3D asset development
Topic: Auronox Corp - Sador Heavy Fighter
Replies: 7
Views: 927

Re: Auronox Corp - Sador Heavy Fighter

Looks very nice. Except "whaddaya need wings for in space".

Idea: this is the police ship for ground stations on planets with atmosphere!
by impaktor
Thu Mar 14, 2019 12:30 pm
Forum: Other space games
Topic: Dwarf Fortress!
Replies: 0
Views: 22

Dwarf Fortress!

We need a post on Dwarf Fortress, even though it's not a space game, but it is the unmatched king when it comes to procedural generation. This New York Times article is fantastic in documenting the devotion the two brothers have to their game: https://www.nytimes.com/2011/07/24/magazine/the-brillian...
by impaktor
Wed Mar 06, 2019 6:17 pm
Forum: Pioneer development
Topic: Translation question
Replies: 6
Views: 53

Re: Translation question

That's the name of the station, I believe: local impression_station = { CustomSystemBody:new('System Administration Resting', 'STARPORT_ORBITAL') :semi_major_axis(f(233,100000)) :rotation_period(f(1,24*60*3)) :orbital_phase_at_start(fixed.deg2rad(f(0,1))) :axial_tilt(fixed.deg2rad(f(668,100))), } (t...
by impaktor
Sat Feb 23, 2019 8:27 pm
Forum: Pioneer development
Topic: Using Github - process, help
Replies: 3
Views: 57

Re: Using Github - process, help

There is no schedule, people work on what they want to work, when they can.

Here's a list of what kind of game we want Pioneer to be(come):
https://pioneerwiki.com/wiki/Roadmap
by impaktor
Fri Feb 22, 2019 1:55 pm
Forum: Pioneer development
Topic: Using Github - process, help
Replies: 3
Views: 57

Re: Using Github - process, help

Hi!

Yeah, info should be on wiki on how to set it all up.

Ideally, we would have like "hyperlinked" destinations, possibly with mouse over/tool tip for which system, distance, coordinates, and if you click it you end up at sector map, maybe in a new separate window frame.
by impaktor
Wed Feb 20, 2019 7:36 am
Forum: Pioneer development
Topic: Atmospheric flight
Replies: 21
Views: 437

Re: Atmospheric flight

It might be interesting to see how much "real grounded physics" each of you incorporates. Ideally, we should keep number of parameters low, i.e. only include those that matter the most, and give each ship distinct properties, or that's my thinking at least. More parameters = more complexity = more t...
by impaktor
Tue Feb 19, 2019 5:43 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 14
Views: 734

Re: Machine learning ("AI") as a face generator

If you want terrible, then have a look at the video in the face-swap page:
https://github.com/deepfakes/faceswap