Search found 892 matches

by impaktor
Tue Aug 24, 2021 10:33 am
Forum: Pioneer development
Topic: forum issue
Replies: 3
Views: 50

Re: forum issue

Yes, I emailed rob 18th of August.
robn wrote:I upgraded the machine from Debian 9 to 11, so I guess its fallout from that. I'll take a look today!
by impaktor
Thu Aug 19, 2021 9:23 am
Forum: Pioneer development
Topic: image upscaling
Replies: 2
Views: 58

Re: image upscaling

Cool. Looks quite nice, if you ask me. Could be provided as a mod, if nothing else. (Not sure if we want to merge images into the source tree, if they're slated for removal "soon"). The one I tried was this: https://deepai.org/machine-learning-model/torch-srgan And for reference, the OP refers to my...
by impaktor
Wed Jul 28, 2021 7:46 pm
Forum: Other space games
Topic: Orbiter - Space Flight Simulator
Replies: 3
Views: 67

Orbiter - Space Flight Simulator

Noz posted that this has been open sourced now (MIT License, by the looks of it):
https://github.com/mschweiger/orbiter
by impaktor
Thu Jun 17, 2021 6:30 pm
Forum: Other space games
Topic: Open source flight sims
Replies: 3
Views: 604

Re: Open source flight sims

From IRC:

Code: Select all

<ayr3s> i fixed the code to compile with modern cgui and allegro, added a few
	more screen resolutions and increased the limit for rendering distance
https://github.com/ricardo-ayres/vertigo
by impaktor
Thu Jun 17, 2021 9:38 am
Forum: Pioneer development
Topic: Something like a specification for docking locators at stations
Replies: 1
Views: 107

Re: Something like a specification for docking locators at stations

Very cool. One thought: what happens if a ship doesn't free / un-lock it's waypoints? Maybe it got blown up, or aborted or something, I just imagine a situation where a path is locked, because <edge case>. Fluffyfreak might be interested in seeing this, posted by Gliese on IRC, landing on a space st...
by impaktor
Mon Jun 07, 2021 6:13 am
Forum: Pioneer development
Topic: Mission ideas
Replies: 11
Views: 4345

Re: Mission ideas

@tropicalpioneer That sounds like a massive expansion of pioneer - not that I'm against it, it's just very big. Ideas like these (build a fleet / base) have been suggested before. I think a very first step is getting mining into the game at all, through mining machines, like they were on Frontier (A...
by impaktor
Wed Jun 02, 2021 11:32 am
Forum: Pioneer development
Topic: Feature request: Turret weapon
Replies: 2
Views: 184

Re: Feature request - turret weapon

There are branches, and other places where turrets are discussed. fluffy had an implementation of it
by impaktor
Fri May 14, 2021 1:26 pm
Forum: Pioneer development
Topic: My dream for entering stations / cities
Replies: 23
Views: 38526

Re: My dream for entering stations / cities

I've been doing some reading recently, for instance this four part history of RPGs was interesing to me, so I'm dropping it here for reference: https://web.archive.org/web/20200730195614/https://www.pcgamer.com/the-complete-history-of-rpgs/ So I'm back to thinking how to make person-to-person combat...