Search found 901 matches

by impaktor
Mon Oct 11, 2021 4:37 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 13
Views: 174

Re: Updating the wiki mission scripting tutorial

Yeah, I wrote that a few days ago, before the PR went up. I should remove the part about crashing.
by impaktor
Wed Oct 06, 2021 8:35 pm
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 221

Re: Sol Extended

FYI my recommended tools for making custom systems: >Space Engine, everyone is going to know this one. >Universe Sandbox, for playing with system evolution >AstroSynthesis3, a cheap piece of software by NBOS that can generate an entire sector of random, populated systems. If you feel up to it and w...
by impaktor
Wed Oct 06, 2021 6:50 am
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 9
Views: 139

Re: galaxy_dense bitmap issues

Galaxy map view was removed because it was the last screen that used NewUI (see FAQ on the wiki), and we wanted to purge our code base of NewUI, and didn't want to have that as a blocking task preventing us from doing that, and we didn't have the energy / motivation to convert it to Imgui (aka Pigui...
by impaktor
Tue Oct 05, 2021 6:33 pm
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 9
Views: 139

Re: galaxy_dense bitmap issues

I haven't looked at that code, but I assume width and height might be hard coded.
What is it you expect will happen when you replace the galaxy map?

It's effect will only really be visible when zooming out more than what is possible atm, I think (link from Gliese852):
https://imgur.com/a/VkDAaRd
by impaktor
Sun Oct 03, 2021 10:03 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 13
Views: 174

Re: Updating the wiki mission scripting tutorial

@zonkmachine Huge thumbs up for updating the lua scripting on the wiki. It's been on the back of my mind to do for years. I think it was outdated already when I joined in 2013. I think your plan for the wiki sounds good, feel free to take "ownership" of that section of the wiki. My only re...
by impaktor
Wed Sep 29, 2021 6:50 pm
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 221

Re: Sol Extended

Cool.

Personally, I don't want to add more stuff to Sol, in the game, but we do need as many custom systems as possible. Ones that don't have the usual "Smith's Orbital" or "Baker's world" name scheme.
by impaktor
Mon Sep 27, 2021 7:04 pm
Forum: Projects
Topic: Hyperjump (& black hole) visuals
Replies: 14
Views: 3750

Re: Hyperjump (& black hole) visuals

This had cool effect for diving into a wormhole, (you can control direction with your mouse):
https://starrior.com/
by impaktor
Sun Sep 26, 2021 11:15 am
Forum: Pioneer development
Topic: Cargo run mission - Passive police? Call-for-help button?
Replies: 1
Views: 215

Re: Cargo run mission - Passive police? Call-for-help button?

Is there a way to call the police for solid help?
No.
If I remember well, there was a call police/emergency button in frontier
There was, but as far as I know, it didn't do anything. Never heard of it working, but I could be wrong.
by impaktor
Sun Sep 26, 2021 8:34 am
Forum: Pioneer development
Topic: forum issue
Replies: 8
Views: 145

Re: forum issue

Thanks!