Search found 904 matches

by impaktor
Sun Oct 17, 2021 7:07 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 17
Views: 206

Re: Updating the wiki mission scripting tutorial

Btw, where are the preliminary changes comming to BBS, (from April, this year I see):
https://imgur.com/a/spYtVWw
by impaktor
Sun Oct 17, 2021 7:01 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 17
Views: 206

Re: Updating the wiki mission scripting tutorial

@zonkmachine, also regarding the crash, please play using, which fixes the crash, and rebalances markets, especially as you progress up in ship-size: https://github.com/pioneerspacesim/pioneer/pull/5291
by impaktor
Sat Oct 16, 2021 7:01 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 17
Views: 206

Re: Updating the wiki mission scripting tutorial

q - Is this still valid? If my current language is not English, and there are no flavours in that language, English flavours will be used instead. If there is only one flavour in my language, I will only see that one variety. I'd separate the discussion on language translation from flavour as they'...
by impaktor
Mon Oct 11, 2021 4:37 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 17
Views: 206

Re: Updating the wiki mission scripting tutorial

Yeah, I wrote that a few days ago, before the PR went up. I should remove the part about crashing.
by impaktor
Wed Oct 06, 2021 8:35 pm
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 227

Re: Sol Extended

FYI my recommended tools for making custom systems: >Space Engine, everyone is going to know this one. >Universe Sandbox, for playing with system evolution >AstroSynthesis3, a cheap piece of software by NBOS that can generate an entire sector of random, populated systems. If you feel up to it and w...
by impaktor
Wed Oct 06, 2021 6:50 am
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 9
Views: 162

Re: galaxy_dense bitmap issues

Galaxy map view was removed because it was the last screen that used NewUI (see FAQ on the wiki), and we wanted to purge our code base of NewUI, and didn't want to have that as a blocking task preventing us from doing that, and we didn't have the energy / motivation to convert it to Imgui (aka Pigui...
by impaktor
Tue Oct 05, 2021 6:33 pm
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 9
Views: 162

Re: galaxy_dense bitmap issues

I haven't looked at that code, but I assume width and height might be hard coded.
What is it you expect will happen when you replace the galaxy map?

It's effect will only really be visible when zooming out more than what is possible atm, I think (link from Gliese852):
https://imgur.com/a/VkDAaRd
by impaktor
Sun Oct 03, 2021 10:03 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 17
Views: 206

Re: Updating the wiki mission scripting tutorial

@zonkmachine Huge thumbs up for updating the lua scripting on the wiki. It's been on the back of my mind to do for years. I think it was outdated already when I joined in 2013. I think your plan for the wiki sounds good, feel free to take "ownership" of that section of the wiki. My only re...
by impaktor
Wed Sep 29, 2021 6:50 pm
Forum: Projects
Topic: Sol Extended
Replies: 11
Views: 227

Re: Sol Extended

Cool.

Personally, I don't want to add more stuff to Sol, in the game, but we do need as many custom systems as possible. Ones that don't have the usual "Smith's Orbital" or "Baker's world" name scheme.
by impaktor
Mon Sep 27, 2021 7:04 pm
Forum: Projects
Topic: Hyperjump (& black hole) visuals
Replies: 14
Views: 3755

Re: Hyperjump (& black hole) visuals

This had cool effect for diving into a wormhole, (you can control direction with your mouse):
https://starrior.com/