Search found 889 matches

by impaktor
Wed Jul 28, 2021 7:46 pm
Forum: Other space games
Topic: Orbiter - Space Flight Simulator
Replies: 3
Views: 25

Orbiter - Space Flight Simulator

Noz posted that this has been open sourced now (MIT License, by the looks of it):
https://github.com/mschweiger/orbiter
by impaktor
Thu Jun 17, 2021 6:30 pm
Forum: Other space games
Topic: Open source flight sims
Replies: 3
Views: 566

Re: Open source flight sims

From IRC:

Code: Select all

<ayr3s> i fixed the code to compile with modern cgui and allegro, added a few
	more screen resolutions and increased the limit for rendering distance
https://github.com/ricardo-ayres/vertigo
by impaktor
Thu Jun 17, 2021 9:38 am
Forum: Pioneer development
Topic: Something like a specification for docking locators at stations
Replies: 1
Views: 75

Re: Something like a specification for docking locators at stations

Very cool. One thought: what happens if a ship doesn't free / un-lock it's waypoints? Maybe it got blown up, or aborted or something, I just imagine a situation where a path is locked, because <edge case>. Fluffyfreak might be interested in seeing this, posted by Gliese on IRC, landing on a space st...
by impaktor
Mon Jun 07, 2021 6:13 am
Forum: Pioneer development
Topic: Mission ideas
Replies: 11
Views: 4200

Re: Mission ideas

@tropicalpioneer That sounds like a massive expansion of pioneer - not that I'm against it, it's just very big. Ideas like these (build a fleet / base) have been suggested before. I think a very first step is getting mining into the game at all, through mining machines, like they were on Frontier (A...
by impaktor
Wed Jun 02, 2021 11:32 am
Forum: Pioneer development
Topic: Feature request: Turret weapon
Replies: 2
Views: 151

Re: Feature request - turret weapon

There are branches, and other places where turrets are discussed. fluffy had an implementation of it
by impaktor
Fri May 14, 2021 1:26 pm
Forum: Pioneer development
Topic: My dream for entering stations / cities
Replies: 23
Views: 38169

Re: My dream for entering stations / cities

I've been doing some reading recently, for instance this four part history of RPGs was interesing to me, so I'm dropping it here for reference: https://web.archive.org/web/20200730195614/https://www.pcgamer.com/the-complete-history-of-rpgs/ So I'm back to thinking how to make person-to-person combat...
by impaktor
Fri May 07, 2021 1:45 pm
Forum: Pioneer development
Topic: Ways I can help
Replies: 1
Views: 141

Re: Ways I can help

Since you mentioned lack of tutorial on the issue tracker, you could document player actions and thngs that would need tutorial description, and then write that using as few words as possible for each snippet. (I've done this myself to the things I want to document, but I probably missed stuff that ...
by impaktor
Thu May 06, 2021 7:00 pm
Forum: Pioneer development
Topic: Rondel
Replies: 4
Views: 234

Re: Rondel

We don't have any module (yet) that opens a imgui chat dialogue outside of BBS context, e.g. triggered when landing, but I think it should be possible to do with not too much coding, sturnclaw might have some pointers on where to look / what it takes.
by impaktor
Thu May 06, 2021 6:59 pm
Forum: Pioneer development
Topic: Star map
Replies: 1
Views: 130

Re: Star map

Can you be more specific?