Search found 590 matches

by impaktor
Sun Dec 10, 2017 12:53 pm
Forum: Pioneer development
Topic: Military Hyperdrive SFX
Replies: 7
Views: 246

Re: Military Hyperdrive SFX

Cool.

But for a continous jump-sound in hyperspace, wouldn't it need to be able to loop the file seamlessly?
by impaktor
Tue Nov 28, 2017 8:52 pm
Forum: Other space games
Topic: Planet X2
Replies: 2
Views: 95

Planet X2

Not quite a "space game", but a Star Craft inspired game for C64(!), by the 8 Bit Guy:

Very interesting and inspiring video of how it was made (30 minutes):
https://www.youtube.com/watch?v=NB_VBl7ut9Y
by impaktor
Sat Nov 25, 2017 4:05 pm
Forum: Pioneer development
Topic: Making missions provide rounded rewards
Replies: 6
Views: 113

Re: Making missions provide rounded rewards

looks like we already have a Format.Money(). src/LuaFormat.cpp
by impaktor
Sat Nov 25, 2017 3:42 pm
Forum: Pioneer development
Topic: Making missions provide rounded rewards
Replies: 6
Views: 113

Re: Making missions provide rounded rewards

....also this borders on a even deeper question: what should a sane reward be compared to the work done. Must rewards always take risk, distance, and deadline into consideration, etc. What if there were deadlines that were very long? What if there was a "soft deadline"? With decreasing pay the longe...
by impaktor
Sat Nov 25, 2017 3:39 pm
Forum: Pioneer development
Topic: Making missions provide rounded rewards
Replies: 6
Views: 113

Re: Making missions provide rounded rewards

I'd prefer if you added some more general utility function, that then the missions made use of. We have function to format distances, so why not rewards. You don't need to ask premission here to open a PR. Code can be discussed there, if you have something working. Regarding you other question, on d...
by impaktor
Fri Nov 24, 2017 8:17 pm
Forum: Pioneer development
Topic: New Music
Replies: 33
Views: 1776

Re: New Music

by impaktor
Fri Nov 24, 2017 7:16 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 62
Views: 81870

Re: Code inspiration and rendering resource

"Terrain rendering in less than 20 lines of code"
https://github.com/s-macke/VoxelSpace
by impaktor
Thu Nov 16, 2017 8:03 pm
Forum: Pioneer development
Topic: New user registrations re-enabled [was: disabled (for now, due to spam)]
Replies: 11
Views: 11132

Re: New user registrations re-enabled [was: disabled (for now, due to spam)]

Thanks. But we've had 0 spam since we made un-"google-able" pioneer-related questions, so seems to work.

And reading up on anti-spam meassures, seems they're always broken by the spammers. "Difficult" questions are what is recommended.
by impaktor
Thu Nov 16, 2017 8:01 pm
Forum: Ship and 3D asset development
Topic: Tide ship
Replies: 27
Views: 6323

Re: Tide ship

Nice!

Sorry of not seeing it until now. Most of us on the "core" team have pioneer-downtime at the moment.
Real life.
by impaktor
Thu Nov 16, 2017 7:59 pm
Forum: Pioneer development
Topic: All things github...
Replies: 0
Views: 76

All things github...

Couldn't find a logic place to post this, but in this thread we could discuss github-related stuff.

New feature as of today:
https://github.com/blog/2470-introducin ... -on-github