Search found 575 matches

by impaktor
Thu Sep 14, 2017 1:52 pm
Forum: Pioneer development
Topic: Which SciFi show does Pioneer most resemble?
Replies: 3
Views: 105

Re: Which SciFi show does Pioneer most resemble?

FluffyFreak wrote:
Thu Sep 14, 2017 1:49 pm
Red Dwarf :)
No, I think he was asking about the game, not the pioneer game-devs. :D
by impaktor
Thu Sep 14, 2017 1:51 pm
Forum: Pioneer development
Topic: New user registrations re-enabled [was: disabled (for now, due to spam)]
Replies: 9
Views: 10795

Re: New user registrations reenabled [DISABLED (for now, due to spam)]

We seem to be out of the woods now. No spam, no new registrations at all in fact, so seems like this is working fine. I'm un-announcing this thread, making it a "normal standard" topic, and edited the headline.
by impaktor
Sun Sep 10, 2017 9:45 am
Forum: Pioneer development
Topic: New user registrations re-enabled [was: disabled (for now, due to spam)]
Replies: 9
Views: 10795

Re: New user registrations DISABLED (for now, due to spam)

Cleaned up and switched to single Q&A. If that's compromised then we'll ask the name of the planet of the second starting option or something. It should be something that really requires the person to have played the game, or even open the game to check the answer. And if some human spammer is readi...
by impaktor
Sat Sep 09, 2017 12:17 pm
Forum: Projects
Topic: Head tracking with Opentrack/Freetrack
Replies: 5
Views: 95

Re: Head tracking with Opentrack/Freetrack

I could only help with git, github, opening PRs and such, if you're not comfortable with that. Fluffyfreak knows the C++ code, and has an oculus rift branch, which sounds like it's a bit in the same domain.
by impaktor
Sat Sep 09, 2017 5:58 am
Forum: Pioneer development
Topic: New user registrations re-enabled [was: disabled (for now, due to spam)]
Replies: 9
Views: 10795

Re: New user registrations DISABLED (for now, due to spam)

I've unlocked the forum again, and trying a new captcha. In this one the noise can be configured, it can be set to be unreadable by humans, but for now I've set it to be semi-difficult. If this fails, based on what I've read on phpBB forums, Q&A is the way to go. When we had Q&A we eventually got sp...
by impaktor
Thu Aug 31, 2017 2:32 pm
Forum: Pioneer development
Topic: New Music
Replies: 30
Views: 988

Re: New Music

A fast paced combat track: https://ufile.io/gnd9p Sounds 80s retro. Does it fit with the other music pioneer has? A genuine question, as I don't know what pioneer's music sounds like. Sorry to say, but I don't think any of us devs play pioneer with music enabled, so we're probably not that passiona...
by impaktor
Tue Aug 29, 2017 11:26 am
Forum: Pioneer development
Topic: New Music
Replies: 30
Views: 988

Re: New Music

(For reference, we're discussing my comment on #4038) This is the exact part of the game play that is the death sound (I removed first 0.35 seconds from your death3.ogg). Available for 30 days: https://ufile.io/b1cin Only bad thing is it's captured by external microphone. I have the game on my home ...
by impaktor
Wed Aug 23, 2017 9:03 am
Forum: Pioneer development
Topic: Galactic Navigation
Replies: 8
Views: 221

Re: Galactic Navigation

We should make is to that you have to have a crew for long trips to make repairs in flight, if there are no starports > 700 ly from 0,0. "Mechanic"? Or any crew will do? A bit off topic, but we're looking for good reasons and mechanics to have a crew.
by impaktor
Tue Aug 22, 2017 5:27 pm
Forum: Pioneer development
Topic: Galactic Navigation
Replies: 8
Views: 221

Re: Galactic Navigation

The galaxy map (F8) shows your approximate position in the galaxy. The procedural star density is derived from that image.

Shift+arrow keys in sector view does super-fast scrolling.