Search found 719 matches

by impaktor
Fri Nov 16, 2018 7:34 am
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 6
Views: 21

Re: Machine learning ("AI") as a face generator

Wouldn't this be pre-generated, not at runtime? The model is trained separately from running pioneer, and can take hours or days. So at the end of training you get a model that, say, can make any image look like in the style of "The Scream" by Edvard Munch, provided the model was trained to do styl...
by impaktor
Thu Nov 15, 2018 7:06 pm
Forum: Other space games
Topic: Elite!
Replies: 0
Views: 7

Elite!

Funny, we don't have any post on the actual game that started it all... I wanted to post this really interesting talk by Braben, from 2011 (so pre-Elite Dangerous kickstarter), on the development of Elite, that he's giving for developers, so it's not the usual high level stuff, more nitty gritty. I ...
by impaktor
Thu Nov 15, 2018 1:44 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 6
Views: 21

Re: Machine learning ("AI") as a face generator

Thanks! I do have the advantage of being one in a team of +15-20 very skilled machine learning (ML) experts, in lack of better words, but I wouldn't grant me the "expert" title. But GAN is the cool stuff everyone wants to play with. Damn Impaktor that's a great reference. I wrote it in a frenzy +1 y...
by impaktor
Thu Nov 15, 2018 12:43 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 6
Views: 21

Machine learning ("AI") as a face generator

First sorry for the autistic post. TL;DR: instead of burdening our artist(s) with generating a fixed set of image parts, we can put that burden on the programmer side, and the upside is we can improve all of face gen iteratively as new and better algorithms come out. For now, just look at the images...
by impaktor
Sat Nov 10, 2018 12:33 pm
Forum: Other space games
Topic: Spacewar!
Replies: 0
Views: 57

Spacewar!

We need a post about the first computer game ever, from 1962, which was a space game! In spacewar! , two players control a spaceship each (two unique models), you can hyperspace (random re-spawn location), and also make use of the gravity well of the central star to speed up your ship. AND they have...
by impaktor
Tue Nov 06, 2018 7:01 pm
Forum: Pioneer development
Topic: New Music
Replies: 53
Views: 5579

Re: New Music

It would be nice if we had music modules for some mission types, which would override the default player. For example when the player finds the broken ship in a SAR mission
Will not music triggered from a mission script override the system music?
by impaktor
Mon Nov 05, 2018 7:03 pm
Forum: Pioneer development
Topic: Custom systems
Replies: 69
Views: 1681

Re: Custom systems

I'd just thought it would be fitting to drop here: In his 1986 novel Fiasco, one of his last major works, Lem described a group of astronauts flying to Quinta, “the fifth planet of Zeta Harpyiae,” where they hope to make contact with an alien civilization. Quinta isn’t the only other inhabited plane...
by impaktor
Sun Nov 04, 2018 4:21 pm
Forum: Pioneer development
Topic: Custom systems
Replies: 69
Views: 1681

Re: Custom systems

Yay!

OK, I merged before seeing the above comments, sorry. Feel free to add the changes suggested. I really like the Delta Pavonis story. Noz's "long-haul" thingy is nice.
by impaktor
Wed Oct 31, 2018 6:52 pm
Forum: Pioneer development
Topic: Custom systems
Replies: 69
Views: 1681

Re: Custom systems

Might I riff a bit on fluffy's last suggestion: "As to the Voicedeep, they are certain that there is nothing of value to them that they could possibly learn from us." "Voicedeep"... wasn't there some alien race in X-com Terror from the deep with similar name? Anyway, I agree with noz, I like it. Edi...
by impaktor
Wed Oct 31, 2018 6:49 pm
Forum: Ship and 3D asset development
Topic: Auronox Corp - Sador Heavy Fighter
Replies: 5
Views: 149

Re: Auronox Corp - Sador Heavy Fighter

@nozmajner: do we have directions as to how many words? Or any kind of theme or key-phrases/ideas from developer of ship? Like: "after the war in X, this fighter was developed to meet demand of agile...."