Search found 670 matches

by impaktor
Sun Aug 19, 2018 5:52 pm
Forum: Pioneer development
Topic: New Music
Replies: 43
Views: 4623

Re: New Music

I am also unsure if this really gives the player's current system or not: local current_system = Game.system It does. Documentation says it's a StarSystem , so it has a "name" attribute: Game.system.name So you can check using the in-game Lua-terminal that it is the current system you're in. Also, ...
by impaktor
Sat Aug 18, 2018 7:38 pm
Forum: Pioneer development
Topic: New Music
Replies: 43
Views: 4623

Re: New Music

500-700 ly are mixed. everything above 700 ly is unexplored. (shift + arrow = fast scroll in sector view map) We (I?) have talked about reducing this quite a bit. But then ships need to not be able to jump very long distances as now (i think?). Either way, don't hard-code 500ly, instead use the "exp...
by impaktor
Sat Aug 18, 2018 9:23 am
Forum: Pioneer development
Topic: Art inspiration album
Replies: 91
Views: 148515

Re: Art inspiration album

Really nice collection of the best of Amiga art (yeah, not ships, I know, sorry, but me like!): http://amiga.lychesis.net/ http://amiga.lychesis.net//amiga/Unknown/_images/Flashback.tft1.png http://amiga.lychesis.net//amiga/Logos/_images/Psygnosis_1986_Arena.tft1.png http://amiga.lychesis.net//amiga...
by impaktor
Sat Aug 18, 2018 9:01 am
Forum: Face generator
Topic: new faces
Replies: 23
Views: 1024

Re: new faces

Nice!
by impaktor
Sat Aug 18, 2018 9:00 am
Forum: Pioneer development
Topic: Sound Design
Replies: 6
Views: 172

Re: Sound Design

Cool. They sound similar enough that they could be the same. Not a problem, as the player will hopefully not hear this sound often enough to "learn it by heart". Or, having two files like now is good for implementation perspective. I'm just thinking out loud. We need code to trigger these files upon...
by impaktor
Tue Aug 14, 2018 10:32 am
Forum: Pioneer development
Topic: Custom systems
Replies: 12
Views: 131

Re: Custom systems

Cool. Are all the events and years mirrored in the wiki, so we have an updated timeline to keep weaving new systems and Lore into the game?
by impaktor
Mon Aug 13, 2018 7:09 am
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 77
Views: 86958

Re: Code inspiration and rendering resource

Maybe something for Fluffyfreak, "Real-Time Grass (and Other Procedural Objects) on Terrain"
http://jcgt.org/published/0004/01/02/
by impaktor
Thu Aug 09, 2018 10:59 am
Forum: Pioneer development
Topic: Custom systems
Replies: 12
Views: 131

Re: Custom systems

Soon possible to have alias names / additional names to systems:
https://github.com/pioneerspacesim/pion ... 4388/files
by impaktor
Wed Aug 08, 2018 8:13 pm
Forum: Pioneer development
Topic: Custom systems
Replies: 12
Views: 131

Re: Custom systems

Nice.

It would be nice if the custom scripts could tie into the economy of pioneer.
Looking at the pioneer source it's not clear to me what EARTHCOLONIAL does for the system's economy.
by impaktor
Fri Aug 03, 2018 8:26 am
Forum: Ship and 3D asset development
Topic: Lodos Auronox Freighter
Replies: 26
Views: 719

Re: Lodos Auronox Freighter

Btw, If you're going to update the infobox again, please make sure to use the latest version of the scripts/wiki_ship_stat_parser.py

example usage:

Code: Select all

./wiki_ship_stat_parser.py -s ../data/ships/lodos.json