Search found 149 matches

by DraQ
Mon Jan 01, 2018 7:08 pm
Forum: Other space games
Topic: Children of a Dead Earth
Replies: 3
Views: 548

Children of a Dead Earth

Hello everyone, long time no see. It's a bit unexpected to not see this game come up here - even though Pioneer is supposed to be space adventure (with jump drives, tramp freighters, space pirates and everything) rather than rigorous simulation, it pays more than lip service towards keeping the phys...
by DraQ
Wed Jan 20, 2016 8:51 pm
Forum: Ship and 3D asset development
Topic: Tail sitter Mola Mola
Replies: 6
Views: 7016

Re: Tail sitter Mola Mola

Ok, how is it supposed to work internally? If I understand correctly, the landing tag should be used for orienting the ship for landing (which it is not as of now) - right? Also, how the selection between different landing configurations is supposed to work? Bear with me, my 3d graphics knowledge is...
by DraQ
Tue Jan 05, 2016 6:17 pm
Forum: Pioneer development
Topic: Travel time, hyperspace, etc
Replies: 47
Views: 57062

Re: Travel time, hyperspace, etc

As it was mentioned a lot of times: talk is cheap, doing is what matters. And if you (not specifically you, but in general) do a lot of talking, and do only a little, then it sure seems odd, even tiresome, if it's a regular occurrence. Like responding to your posts sometimes takes a lot of time and...
by DraQ
Tue Jan 05, 2016 2:30 am
Forum: Pioneer development
Topic: Travel time, hyperspace, etc
Replies: 47
Views: 57062

Re: Travel time, hyperspace, etc

As for the "Whenever I post anything..."-part, I only know of one other occasion, where laarmen and nozmajner expressed their annoyance (that I also share), that you (unintentionally, I assume) tend to sound like the project leader when you write. I don't want to usurp a position of project leader,...
by DraQ
Thu Nov 26, 2015 4:18 pm
Forum: Ship and 3D asset development
Topic: Bowfin Light Fighter
Replies: 23
Views: 42513

Re: Bowfin Light Fighter

Wait, I've only seen it on screenshots so far - is it fake transparency or true one?
Either way it looks great.
by DraQ
Wed Nov 25, 2015 8:08 pm
Forum: Ship and 3D asset development
Topic: Bowfin Light Fighter
Replies: 23
Views: 42513

Re: Bowfin Light Fighter

I'm impressed by canopy texture, it fakes the transparency and internal lighting in the best of '90s styles when transparency and extra polys were expensive and you couldn't count on tons of shaders and detailed lighting model to save your rear when it came to making your model look impressive.
by DraQ
Wed Nov 25, 2015 7:29 pm
Forum: Pioneer development
Topic: Passenger Cabins OR Passenger SHIPS?
Replies: 5
Views: 13137

Re: Passenger Cabins OR Passenger SHIPS?

One more observation - separate crew and passenger capacities make especially little sense in the context of S&R missions where you can't save people you could easily accommodate on your ship just because you don't have dedicated passenger space. I wouldn't have expected stranded survivors to be thi...
by DraQ
Sun Nov 22, 2015 7:29 pm
Forum: Pioneer development
Topic: Travel time, hyperspace, etc
Replies: 47
Views: 57062

Re: Travel time, hyperspace, etc

I read a bit more about these points, and I found that gravity doesn't really cancel out at any of the L points, only partially. It's just that the gravitational pull of the parent and child object modifies the orbital period of the satellite/whatever placed there, as if it was fixed to an invisibl...
by DraQ
Sat Nov 21, 2015 7:24 pm
Forum: Pioneer development
Topic: Travel time, hyperspace, etc
Replies: 47
Views: 57062

Re: Travel time, hyperspace, etc

Also I've been reading up on calculating L1/2 & 3 points and I have to say that if it's easy then I would like someone to have actually done it. Instead what everyone does is what you just posted, yet another equation that doesn't actually give you the distance from the Earth toward the Sun where L...
by DraQ
Thu Nov 19, 2015 9:09 pm
Forum: Pioneer development
Topic: Travel time, hyperspace, etc
Replies: 47
Views: 57062

Re: Travel time, hyperspace, etc

I would also like to add another couple of factors to using the hyperdrive, both in-system and conventionally: must be facing destination direction of jump, to within a few degrees not 100% of course, must not be jumping through planet/star/massive-body. Those two are interlinked obviously :) Agree...