Search found 10 matches

by bmaxa
Thu Jun 05, 2014 2:05 pm
Forum: Pioneer development
Topic: Another one
Replies: 4
Views: 1279

Re: Another one

Bugs only show up with features enables. All these are 10 minute changes, it is more fuss to me to make pull request, so never mind ;)
by bmaxa
Thu Jun 05, 2014 2:04 pm
Forum: Pioneer development
Topic: Are there any plans to make Pioneer online multiplayer?
Replies: 28
Views: 13477

Re: Are there any plans to make Pioneer online multiplayer?

Well, I think that you need web programer , not me. Seems that I am way overkill for this task ;)
by bmaxa
Thu Jun 05, 2014 5:47 am
Forum: Pioneer development
Topic: Are there any plans to make Pioneer online multiplayer?
Replies: 28
Views: 13477

Re: Are there any plans to make Pioneer online multiplayer?

Which engine for c++ to use? It is not much of a problem to me to write server as Im used to that and have already code and ideas. JSON parsing is biggest job there but I guess there are already libraries for that. All in all it shouldn;t take much time ) to start making actual game payload code. Al...
by bmaxa
Thu Jun 05, 2014 4:36 am
Forum: Pioneer development
Topic: Are there any plans to make Pioneer online multiplayer?
Replies: 28
Views: 13477

Re: Are there any plans to make Pioneer online multiplayer?

I think I got what you have in mind. rpc server with web capabilities. I would write multi-threaded (as it is rpc) server with some database as backend, either home grown or some existent. Community site would be done with real web server as it no point to me to write full blown web server ;) We cou...
by bmaxa
Wed Jun 04, 2014 9:10 pm
Forum: Pioneer development
Topic: Are there any plans to make Pioneer online multiplayer?
Replies: 28
Views: 13477

Re: Are there any plans to make Pioneer online multiplayer?

Oh, btw, I have a HTTP/JSON client written and sitting on a branch. I haven't gotten around to pushing it to master because we don't have a server component to go with it. If anyone is interested in working on the server-side for anything like this, let me know and I'll get it cleaned up and pushed...
by bmaxa
Wed Jun 04, 2014 9:08 pm
Forum: Pioneer development
Topic: Another one
Replies: 4
Views: 1279

Re: Another one

Ok, will do ;)
Consider pull requests what do you think? Do I request first bug fixes first, then features eg enhanced nav targets list and price difference
in economy view?
by bmaxa
Wed Jun 04, 2014 6:52 pm
Forum: Pioneer development
Topic: Another one
Replies: 4
Views: 1279

Another one

In SystemInfoView there should be check if navTarget has SystemBody, because if nav target is hyperspace cloud it does not. Bug can be triggered if ship hyperspaces and there is cloud analyzer so nav target becames cloud or as I have added clouds to navtarget list ;) diff --git a/src/SystemInfoView....
by bmaxa
Wed Jun 04, 2014 8:01 am
Forum: Pioneer development
Topic: Some changes I made
Replies: 0
Views: 3065

Some changes I made

Player::NotifyRemoved should reset both nav and combat targets. Also switch to hyperspace cloud should happen independently of type of target. This is because I have added ships to list of nav targets, so that brought this problem as code does not expects ships for nav targets. This is modified func...
by bmaxa
Sat May 31, 2014 2:27 pm
Forum: Pioneer development
Topic: Time acceleration
Replies: 27
Views: 5701

Re: Time acceleration

I think that frontier gave explanation that pilot has anti-g protection. Normally human cannot sustain more then 1g for long.
by bmaxa
Sat May 31, 2014 2:19 pm
Forum: Pioneer development
Topic: Pirates fuel problem
Replies: 0
Views: 2868

Pirates fuel problem

I found out that pirates are stranded because they run out of fuel. So I made changes to Pirates.lua and added :P local onShipFuelChanged = function (ship, fuelStatus) -- if ship:IsPlayer() then return end print(ship.label..' fuel status changed to '..fuelStatus) ship:SetFuelPercent(100) end and I g...