Search found 36 matches

by joonicks
Mon Dec 25, 2017 12:44 am
Forum: Pioneer development
Topic: Galaxy generation link: the most extreme planets
Replies: 2
Views: 468

Re: Galaxy generation link: the most extreme planets

oh ye, this one has very helpful mathematical discussion about atmosphere escape velocity.
its a couple of answers down
https://worldbuilding.stackexchange.com ... gases-be-b
by joonicks
Mon Dec 25, 2017 12:17 am
Forum: Pioneer development
Topic: Game saves vs scripts
Replies: 8
Views: 766

Re: Game saves vs scripts

I am (or used to be) maintainer of an IRC bot and I handled savefiles like this; instead of writing out the data in a weird format that needed to be interpreted by new code, I wrote the savefile pretty much as a program, using existing commands that would re-create the current session perfectly. Its...
by joonicks
Sat Oct 10, 2015 2:05 pm
Forum: Pioneer development
Topic: Combat delta-v conundrum
Replies: 7
Views: 13855

Re: Combat delta-v conundrum

yes I remember the jousting and I dont think you can ever get away from that by capping delta-v and restricting G-forces. what you want is non-newtonian physics. which in my opinion can be done with a "combat-module", alter the physics during combat, not during the whole game. I dont think it matter...
by joonicks
Sat Oct 10, 2015 9:28 am
Forum: Pioneer development
Topic: Combat delta-v conundrum
Replies: 7
Views: 13855

Re: Combat delta-v conundrum

ok, make up your minds. whats the problem? close combat or interception? acceleraton or top speed? I thought Pioneer was a game of exploration, combat and trading. But you seem eager to nerf exploration and trade into oblivion just to have combat Pioneer was clearly based on Frontier and as I recall...
by joonicks
Fri Oct 09, 2015 7:23 pm
Forum: Pioneer development
Topic: Combat delta-v conundrum
Replies: 7
Views: 13855

Combat delta-v conundrum

What Ive been told is that the issue with high delta-v is that it makes combat too difficult, so, my thoughts on a possible solution: New module: Higgs Projector reasonable range, spin-up, duration, cool-down Increases the mass of a target by an amount that drops delta-v to manageable speeds. How to...
by joonicks
Fri Oct 09, 2015 6:16 pm
Forum: Pioneer development
Topic: Hello, Im new, and I have ideas (big text)
Replies: 12
Views: 8331

Re: Hello, Im new, and I have ideas (big text)

New commodity: Proteins New module: Refrigeration unit, or possibly an environment unit that can handle both live cattle/slaves (life support) and frozen meat/etc (refrigeration) When generating systems and planets, having each civilization (settlement) given an appropriate template for its economy ...
by joonicks
Tue Oct 06, 2015 11:59 am
Forum: Pioneer development
Topic: Durability/damage system, starting
Replies: 7
Views: 5996

Re: Durability/damage system, starting

yes that is also my mind, I just recently submitted a small patch to make the trade analyzer into a "software upgrade" that you cant uninstall and resell, in the durability system it would have the durability stats, it would just never decay, though the computer it runs on probably will
by joonicks
Mon Oct 05, 2015 5:41 pm
Forum: Pioneer development
Topic: Durability/damage system, starting
Replies: 7
Views: 5996

Re: Durability/damage system, starting

ive always been more comfortable working with integers, 0..100,000,000 is the same for a computer as 0..1 but the former is stored as an integer and the latter as a float. subtracting 1,000 to me seems to give more control than subtracting 0.00001, and with a modifier, 1,000 can easily turn into 900...