Search found 133 matches

by WKFO
Sat Jun 27, 2020 10:42 am
Forum: Pioneer development
Topic: In-game lore content
Replies: 2
Views: 104

In-game lore content

I don't know how much of this I/we discussed before, but this is a space to collect ideas and talk about them. The motivation is that more in-game content can give people a better understanding of lore/universe, and extra immersion for the 'lone spacer in huge galaxy' roleplay. (players like me like...
by WKFO
Mon May 18, 2020 4:26 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 822

Re: Haber Bulk Ship

https://www.dropbox.com/s/6h8awo3zig7docq/haber_bulk_redesign4-5.blend?dl=0 Added a 2 piece bulk door to the front, and tried adding frames to a bunch of containers just to see how it looks, reduced actual size of the "container chunk" to 27x27x97 meters, but apparently 97 is prime so I will maybe m...
by WKFO
Sun May 17, 2020 10:54 am
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 822

Re: Haber Bulk Ship

I went for a different design regarding structural support: https://www.dropbox.com/s/7rzng8btw8hr7 ... blend?dl=0
Still detachable.
by WKFO
Sat May 16, 2020 8:58 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 822

Re: Haber Bulk Ship

What you are saying is almost like my original idea, the hinges were movable to allow individual container frames to come off of the struts. However, I was unsure about making these (seemingly) movable: https://imgur.com/a/Hekr7Gi In the end, I am warm to the idea. So tug hangar it is! I will make t...
by WKFO
Fri May 15, 2020 11:22 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 822

Re: Haber Bulk Ship

https://www.dropbox.com/s/kerhvjsakrrlzxk/haber_bulk_redesign4-3.blend?dl=0 Forward section's general shape has been updated. It will have a square bulk door that can (fictionally) allow cargo loading/unloading, with 4 guide rods with blinking lights. Inside the section is a lot of mechanical things...
by WKFO
Tue May 12, 2020 4:37 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 822

Re: Haber Bulk Ship

https://www.dropbox.com/s/l950chqic2qb962/haber_bulk_redesign4-2.blend?dl=0 I slightly reshaped the radiators and connected them to the hull. Also added hydraulics that can move the radiators between certain angles and gimbal the main engine. (Radiators are in fully extended position.) I couldn't fi...
by WKFO
Tue May 12, 2020 9:22 am
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 25
Views: 356

Re: Haber Medium Freighter

Ah, as the Haber Guide to Designing Cargo Spacecraft states, we need to put exposed cargo boxes in middle. So far all Haber cargo craft has followed this rule to the letter - DSMiner, the WIP bulkship, and this freighter. I say it is coming along nicely. How big are the containers? I am asking becau...
by WKFO
Tue May 12, 2020 9:11 am
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 822

Re: Haber Bulk Ship

What about:
https://www.dropbox.com/s/v5dynt8z643r3 ... blend?dl=0
something like this on the rear side?

I don't like the airfoil shape of the tower, I think I should've made it rectangular-ish so try to imagine it being less smooth and wider :)
by WKFO
Mon May 11, 2020 10:32 am
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 822

Re: Haber Bulk Ship

My argument is that I was planning to use these beams for lighting, camera inspection and power + RCS fuel transmission.
Image
by WKFO
Sun May 10, 2020 3:05 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 822

Re: Haber Bulk Ship

WIP
https://www.dropbox.com/s/k2h2p9tsu5xg3 ... blend?dl=0

https://imgur.com/a/ISg7DS4

It is essentially an upgraded version of a pre-FTL era ship design.