Search found 73 matches

by Keeper
Tue Feb 12, 2019 1:52 am
Forum: Pioneer development
Topic: Can mouselook be smoother?
Replies: 4
Views: 101

Re: Can mouselook be smoother?

While at it, a slider or text-entry box so end-users can adjust the FOV to their liking would be awesome. There'd have to be a note about needing to reboot one's system for it to take effect properly, though. As I recall from when I first adjusted the FOV, the HUD icons did not match up after changi...
by Keeper
Mon Feb 11, 2019 4:20 am
Forum: Pioneer development
Topic: Pioneer head tracking demonstration
Replies: 7
Views: 113

Re: Pioneer head tracking demonstration

Hmm. While I was able to get it to have mouselook going when the button wasn't pressed, I couldn't figure out how to hide the mouse cursor by default or require the middle mouse button to bring up the mouse cursor. And as for the most desirable solution, I can't figure out how the regular external c...
by Keeper
Mon Feb 11, 2019 2:07 am
Forum: Pioneer development
Topic: Pioneer head tracking demonstration
Replies: 7
Views: 113

Re: Pioneer head tracking demonstration

(Your link is the same as this post.) I was playing yesterday, now that I got the tracking to work, but eventually I messed something up which caused the Windows cursor to appear on screen, then a short time later the mouselook stopped functioning, and eventually the game crashed to desktop. I think...
by Keeper
Sat Feb 09, 2019 8:38 pm
Forum: Pioneer development
Topic: Can mouselook be smoother?
Replies: 4
Views: 101

Re: Can mouselook be smoother?

I figured it out. It's in CameraController.cpp: void InternalCameraController::RotateUp(float frameTime) { m_rotX -= 45.0f * frameTime; } void InternalCameraController::RotateDown(float frameTime) { m_rotX += 45.0f * frameTime; } void InternalCameraController::RotateLeft(float frameTime) { m_rotY -=...
by Keeper
Sat Feb 09, 2019 5:04 pm
Forum: Pioneer development
Topic: Pioneer head tracking demonstration
Replies: 7
Views: 113

Re: Pioneer head tracking demonstration

I really should fix that cockpit model, it's abysmal. Even just removing the big disc on the right side would be all right. (I also modified the textures to get rid of absolute white/black/red/green/blue values so the lighting/shading has room to breathe.) I just think of it like a "virtual cockpit...
by Keeper
Fri Feb 08, 2019 8:08 pm
Forum: Pioneer development
Topic: English clean-up
Replies: 20
Views: 2314

Re: English clean-up

More patterns for ships (the zip includes ones that already are in the base game now as well as several others I have made in the mean time), fixing the mistake in the Xylophis model file so it displays properly and with patterns (new patterns included as well), adjusting the Pumpkinseed's specular ...
by Keeper
Fri Feb 08, 2019 3:26 pm
Forum: Pioneer development
Topic: Can mouselook be smoother?
Replies: 4
Views: 101

Can mouselook be smoother?

Is there a way to get the mouse-controlled camera movements to be smoother? If one uses a key to rotate the camera, the result is very smooth. However, using the mouse to do the same rotation has a super choppy result. In ShipController.cpp, I see a comment about possibly making something configurab...
by Keeper
Fri Feb 08, 2019 2:26 am
Forum: Pioneer development
Topic: New Music
Replies: 58
Views: 8255

Re: New Music

If you want piano tracks recorded on a real piano, I have an acoustic piano that plays MIDI. It's a mere console, but if the arrangement is good it sounds all right. Here's a recording a piece composed and hand-played by a friend: https://www.youtube.com/watch?v=PMCAjo2G8FY
by Keeper
Fri Feb 08, 2019 2:21 am
Forum: Other space games
Topic: Spacewar!
Replies: 1
Views: 414

Re: Spacewar!

There was a remake of this in video arcades of the 1980s. I loved playing it if I could convince someone to play it with me (it wasn't particularly popular). It also had a vector-scan screen like the original, but square.