Search found 29 matches

by sturnclaw
Thu Mar 21, 2019 4:23 am
Forum: Ship and 3D asset development
Topic: Auronox Corp - Sador Heavy Fighter
Replies: 7
Views: 996

Re: Auronox Corp - Sador Heavy Fighter

I was never quite a fan of the initial Sador design for numerous reasons, the chief of which was that it always felt like a flying saucer got stretched out and had wings slapped on. Today, I got some free time and took a crack at redesigning the airframe. I may have erred a little too far on the sid...
by sturnclaw
Mon Mar 11, 2019 8:31 pm
Forum: Projects
Topic: Head tracking with Opentrack/Freetrack
Replies: 8
Views: 2228

Re: Head tracking with Opentrack/Freetrack

After some thought, I'll likely implement an off-thread UDP socket handler that gets queried at the appropriate point by the Input system for the current headtracking state. From there, each headtracking connection (only one to start) gets it's own data structure in the Input system that can be quer...
by sturnclaw
Sun Mar 10, 2019 5:26 am
Forum: Projects
Topic: Head tracking with Opentrack/Freetrack
Replies: 8
Views: 2228

Re: Head tracking with Opentrack/Freetrack

Preliminary support of headtracking via joystick axis input has been implemented in PR #4536. I want to get headtracking input via FlightGear UDP protocol working as well, but that will require some additional design work to build an asynchronous method of passing updates into the engine's input sys...
by sturnclaw
Sat Feb 16, 2019 7:51 pm
Forum: Pioneer development
Topic: Atmospheric flight
Replies: 21
Views: 541

Re: Atmospheric flight

WKFO: marking a variable as 'extern' causes the linker to not allocate storage for it, under the assumption that it exists in another object file. If you try to link an executable without storage for all external variables, the linker will error, because everything using those variables needs to kno...
by sturnclaw
Fri Jan 04, 2019 7:05 pm
Forum: Face generator
Topic: Request FaceGen
Replies: 2
Views: 152

Re: Request FaceGen

Matanzan: generally, the development team doesn't take requests. We have enough work just trying to clean up all of the legacy code, not to mention being in the middle of two separate UI rewrites, updating the rendering engine, refactoring terrain generation, streamlining the asset-authoring process...
by sturnclaw
Thu Nov 15, 2018 5:17 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 15
Views: 862

Re: Machine learning ("AI") as a face generator

Looks pretty good, impaktor. Kudos for digging all of this up. Now here's the fun question - what's the performance like? I'd say that any solution we choose should take no more than 25% CPU usage for no more than one second to create a high-resolution face image suitable for the player / station of...
by sturnclaw
Sat Nov 10, 2018 4:10 am
Forum: Projects
Topic: Future rendering topic
Replies: 12
Views: 3372

Re: Code inspiration and rendering resource

I think I may have found something worth using. LLGL (https://github.com/LukasBanana/LLGL) is a thin C++ wrapper over DX11, OpenGL, and Vulkan, with a common, (fairly) sane API abstracting away the platform differences (and the stupendous amount of boilerplate required for Vulkan). It builds with CM...
by sturnclaw
Thu Nov 08, 2018 5:37 pm
Forum: Ship and 3D asset development
Topic: Auronox Corp - Sador Heavy Fighter
Replies: 7
Views: 996

Re: Auronox Corp - Sador Heavy Fighter

We have scrollbars, so it's not that big of a deal. I'd say a short description <= 300 words, and a longer description / backstory of ~800 words. @impaktor Regarding specific theme, the ship was mostly developed for combination air-and-space policing / military work. It's a heavy fighter (2x S3 guns...
by sturnclaw
Tue Oct 30, 2018 6:47 pm
Forum: Ship and 3D asset development
Topic: Auronox Corp - Sador Heavy Fighter
Replies: 7
Views: 996

Auronox Corp - Sador Heavy Fighter

I'm splitting this topic from the ship sketch thread now, as I feel this ship has matured enough for its own thread. Presenting the newest offering from Auronox Corp, the Sador Heavy Fighter! A multi-role, atmosphere-capable fighter craft designed for military and law-enforcement use, with a specifi...
by sturnclaw
Sat Oct 27, 2018 11:44 pm
Forum: Projects
Topic: Future rendering topic
Replies: 12
Views: 3372

Re: Code inspiration and rendering resource

Regarding BGFX vs Forge, there are some pros and cons. BGFX Pros: - Supports OpenGL. - Has a large userbase with many opensource implementations we can reference for our own use. - Bring-your-own-engine style means it's fairly simple to drop it in place of our current OpenGL renderer. BGFX Cons: - N...