Search found 25 matches

by sturnclaw
Fri Jan 04, 2019 7:05 pm
Forum: Face generator
Topic: Request FaceGen
Replies: 2
Views: 62

Re: Request FaceGen

Matanzan: generally, the development team doesn't take requests. We have enough work just trying to clean up all of the legacy code, not to mention being in the middle of two separate UI rewrites, updating the rendering engine, refactoring terrain generation, streamlining the asset-authoring process...
by sturnclaw
Thu Nov 15, 2018 5:17 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 11
Views: 460

Re: Machine learning ("AI") as a face generator

Looks pretty good, impaktor. Kudos for digging all of this up. Now here's the fun question - what's the performance like? I'd say that any solution we choose should take no more than 25% CPU usage for no more than one second to create a high-resolution face image suitable for the player / station of...
by sturnclaw
Sat Nov 10, 2018 4:10 am
Forum: Projects
Topic: Future rendering topic
Replies: 12
Views: 3088

Re: Code inspiration and rendering resource

I think I may have found something worth using. LLGL (https://github.com/LukasBanana/LLGL) is a thin C++ wrapper over DX11, OpenGL, and Vulkan, with a common, (fairly) sane API abstracting away the platform differences (and the stupendous amount of boilerplate required for Vulkan). It builds with CM...
by sturnclaw
Thu Nov 08, 2018 5:37 pm
Forum: Ship and 3D asset development
Topic: Auronox Corp - Sador Heavy Fighter
Replies: 5
Views: 752

Re: Auronox Corp - Sador Heavy Fighter

We have scrollbars, so it's not that big of a deal. I'd say a short description <= 300 words, and a longer description / backstory of ~800 words. @impaktor Regarding specific theme, the ship was mostly developed for combination air-and-space policing / military work. It's a heavy fighter (2x S3 guns...
by sturnclaw
Tue Oct 30, 2018 6:47 pm
Forum: Ship and 3D asset development
Topic: Auronox Corp - Sador Heavy Fighter
Replies: 5
Views: 752

Auronox Corp - Sador Heavy Fighter

I'm splitting this topic from the ship sketch thread now, as I feel this ship has matured enough for its own thread. Presenting the newest offering from Auronox Corp, the Sador Heavy Fighter! A multi-role, atmosphere-capable fighter craft designed for military and law-enforcement use, with a specifi...
by sturnclaw
Sat Oct 27, 2018 11:44 pm
Forum: Projects
Topic: Future rendering topic
Replies: 12
Views: 3088

Re: Code inspiration and rendering resource

Regarding BGFX vs Forge, there are some pros and cons. BGFX Pros: - Supports OpenGL. - Has a large userbase with many opensource implementations we can reference for our own use. - Bring-your-own-engine style means it's fairly simple to drop it in place of our current OpenGL renderer. BGFX Cons: - N...
by sturnclaw
Sat Oct 27, 2018 11:19 pm
Forum: Pioneer development
Topic: Audio (3D?)
Replies: 4
Views: 586

Re: Audio (3D?)

3d sound is something that we should be implementing, if for nothing other than atmospheric flight. I'll throw OpenAL Soft in the hat as well, it's LGPL-licensed and a fairly standard piece of software.

https://github.com/kcat/openal-soft
by sturnclaw
Sat Oct 27, 2018 10:24 pm
Forum: Pioneer development
Topic: Ship sketches
Replies: 115
Views: 165641

Re: Ship sketches

I'm going to break this one out into it's own thread when I get a little further along, but here's nozmajner's Sador, now updated slightly to my tastes.
https://imgur.com/a/SWQCKc4
by sturnclaw
Sat Oct 20, 2018 5:09 pm
Forum: Pioneer development
Topic: Code inspiration and rendering resource
Replies: 98
Views: 91172

Re: Code inspiration and rendering resource

https://developer.nvidia.com/sites/defa ... ntPost.pdf
An interesting paper on speeding up jittered post-processing effects.
by sturnclaw
Fri Oct 19, 2018 12:29 am
Forum: Projects
Topic: JSON Terrain
Replies: 11
Views: 4925

Re: JSON Terrain

@FluffyFreak: How's the state of the branch? Are we looking at being able to merge this at some point in the near future?