Search found 59 matches

by sturnclaw
Mon Oct 11, 2021 6:06 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 24
Views: 288

Re: Updating the wiki mission scripting tutorial

Probably an old left-over note from before the improvement was merged; I'm also unable to reproduce the crashes so feel free to remove that section :D
by sturnclaw
Mon Oct 11, 2021 6:05 am
Forum: Pioneer development
Topic: Aega???
Replies: 5
Views: 102

Re: Aega???

Metallicity is essentially a "catch-all" scalar for crust metallicity used in other calculations that does not have any particular physical basis for its values. It's a 0..1 value indicating the distribution between light and heavy metallic elements in the crust.
by sturnclaw
Mon Oct 11, 2021 6:02 am
Forum: Pioneer development
Topic: Graphics updated to GL 4.5
Replies: 2
Views: 82

Re: Graphics updated to GL 4.5

I appreciate the zeal in this regard, but I must sadly inform you that changing the version number does basically nothing - OpenGL contexts are backwards compatible and so you most likely have been running GL 4.5 even though we request GL 3.2, and more importantly there's no difference in graphical ...
by sturnclaw
Fri Oct 08, 2021 1:00 pm
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 24
Views: 288

Re: Updating the wiki mission scripting tutorial

Thanks for the new wiki page zonkmachine! I've made a few minor edits and pointed the documentation to the Lua 5.2 manual (as that's the Lua version that Pioneer uses), but overall it's a very useful resource! One point of clarification though - I've (sometime in the last year or so) fixed the issue...
by sturnclaw
Fri Oct 08, 2021 12:29 pm
Forum: Pioneer development
Topic: Mission ideas
Replies: 12
Views: 4549

Re: Mission ideas

A long-unmaintained PR that proposed a basic implementation of a racing mission was recently closed. I'm posting it here for reference and as an open call for any mission coders in the future who are willing to adopt the branch, address the outstanding feedback, and do the remaining 40% of the work ...
by sturnclaw
Wed Oct 06, 2021 9:28 pm
Forum: Pioneer development
Topic: galaxy_dense bitmap issues
Replies: 9
Views: 194

Re: galaxy_dense bitmap issues

Terribly abused the sector cache system and undersampled sectors by a factor of about 100 IIRC... It's a really nice proof of concept but the sector cache system was never meant to do that.
by sturnclaw
Sun Oct 03, 2021 4:37 am
Forum: Pioneer development
Topic: Updating the wiki mission scripting tutorial
Replies: 24
Views: 288

Re: Updating the wiki mission scripting tutorial

zonkmachine: there is no fixed order in which event callbacks are executed, meaning that the onGameStart callback that clears the comms log cache as part of a new game can run after the callback in which you've logged the start message. I'd recommend creating a Timer with a half-second delay that is...
by sturnclaw
Thu Jul 29, 2021 4:23 am
Forum: Other space games
Topic: Orbiter - Space Flight Simulator
Replies: 3
Views: 123

Re: Orbiter - Space Flight Simulator

Looking at the code, it's not going to be nearly that simple... lots of files and APIs using DWORD et al and #include <windows.h> everywhere. All of the tools use old .rc -based UIs, and it's very much a windows-developed app. Still a pretty cool project to poke around in and see how they implemente...
by sturnclaw
Tue Jun 29, 2021 8:40 am
Forum: Pioneer development
Topic: Feature request: show remaining time for missions in bulletin board
Replies: 1
Views: 227

Re: Feature request: show remaining time for missions in bulletin board

Tropical: in the future, I'd prefer it if you start (and append to) a single thread with these small feature requests rather than creating individual threads for each one. That way, there aren't a plethora of small threads that have to be sorted through and individually opened when developers are lo...
by sturnclaw
Tue Jun 29, 2021 8:37 am
Forum: Pioneer development
Topic: Rondel
Replies: 4
Views: 364

Re: Rondel

sturnclaw mostly hangs out in IRC and on github and doesn't check the dev forum for months at a time, but... setting up a prototype chat window with NPCs can be as simple as stealing code from the CommsLog and ChatForm widgets and hooking them together with a new UI module, but making it work well b...