Search found 874 matches

by nozmajner
Fri Jul 13, 2018 2:59 pm
Forum: Pioneer development
Topic: Science Mission Ideas
Replies: 1
Views: 23

Re: Science Mission Ideas

Would be cool to have these, for sure!
I suspect these could be separate modules. Like the satellite deployment one could be from a mining company who wants to survey locations, not just from a science lab. Or a communications company who wants to service a low-population world.
by nozmajner
Mon Jul 09, 2018 8:37 pm
Forum: Projects
Topic: Hyperjump visuals
Replies: 1
Views: 24

Re: Hyperjump visuals

That's quite neat! Would certainly look great when you'd jump close to a planet.
But how it would look beyond c?
(obligatory)
by nozmajner
Sat Jul 07, 2018 4:10 pm
Forum: Ship and 3D asset development
Topic: Lodos Auronox Freighter
Replies: 20
Views: 384

Re: Lodos Auronox Freighter

Cool video!
by nozmajner
Mon Jul 02, 2018 7:26 pm
Forum: Ship and 3D asset development
Topic: Lodos Auronox Freighter
Replies: 20
Views: 384

Re: Lodos Auronox Freighter

@fluffyfreak: it wasn't in DXT1 or DXT5. Fixed it in this mod file.

Sidenote: mods doesn't seem to work for me. Might be a zip error, but I have to check.
by nozmajner
Mon Jul 02, 2018 4:06 pm
Forum: Ship and 3D asset development
Topic: Lodos Auronox Freighter
Replies: 20
Views: 384

Re: Lodos Auronox Freighter

I usually create the .model and ship file right away, I find it easier to work that way.
by nozmajner
Tue Jun 26, 2018 8:31 pm
Forum: Ship and 3D asset development
Topic: Lodos Auronox Freighter
Replies: 20
Views: 384

Re: Lodos Auronox Freighter

Here comes the UV-ed High LOD. There is minimal stretching, but since it's a quite organic shape, a little of it is unavoidable. I haven't UV-ed the low LOD, because it's much easier to grab the already UV-ed high and reduce, than to reUV. Some little parts share UVs/Mesh data. I've also fixed the ...
by nozmajner
Thu Jun 21, 2018 11:26 am
Forum: Ship and 3D asset development
Topic: Longnose Bulkship from Kaluri
Replies: 42
Views: 13856

Re: Longnose Bulkship from Kaluri

Thanks!

Here's a bit of an update, implementing some stuff from the paintover (huge image under the thumbnail)
Image
by nozmajner
Wed Jun 20, 2018 12:36 pm
Forum: Pioneer development
Topic: Equipment idea : UnderDrive engine
Replies: 1
Views: 67

Re: Equipment idea : UnderDrive engine

There were quite some discussion about it , but no real conclusion. I think it would add to the game, to have one, to move travel closer to things, but that might remove the sense of vastness. My line of thinking about it right now is to make it work similarly to the hyperdrive, and you would emerg...
by nozmajner
Wed Jun 20, 2018 10:12 am
Forum: Design docs
Topic: Paint job feature
Replies: 1
Views: 63

Paint job feature

I thought I'd write up some more bite sized feature designs here. Let's start it out with a paint job feature: Goal: Provide a way for the player to choose between patterns and customize the color of their ship, and choose the decals/logos on it. There could be a tab for it on stations. Including sh...