Search found 985 matches

by nozmajner
Fri May 22, 2020 11:09 am
Forum: Design docs
Topic: Time Accelerator as Ship Equipment
Replies: 5
Views: 51

Re: Time Accelerator as Ship Equipment

Sorry, I don't want ot discourage you, on the contrary. It's only that my philosphy is that the less handwavy, technomagic stuff we have, the better off we are. And we already have plenty. Pioneer aims to be a game for sure, I'm just not convinced at all that in-universe TA would be a good thing to ...
by nozmajner
Fri May 22, 2020 7:16 am
Forum: Design docs
Topic: Time Accelerator as Ship Equipment
Replies: 5
Views: 51

Re: Time Accelerator as Ship Equipment

You have some fair points, but I still think having TA explained in-universe would detract more from the game than having it as UI. Players are used to having UI elements that aren't tied to any in-universe phenomenon, and if a game is otherwise good, then it won't break immersion. Even films can ha...
by nozmajner
Thu May 21, 2020 3:56 pm
Forum: Design docs
Topic: Time Accelerator as Ship Equipment
Replies: 5
Views: 51

Re: Time Accelerator as Ship Equipment

Hi, I don't think it needs to be an equipment. For a game that is grounded in reality about it's physics, having a tool that can manipulate time is way more immersion breaking than having it as UI for the convenience of the player. Especially if you even explain it away woth some made up description...
by nozmajner
Mon May 18, 2020 6:00 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 602

Re: Haber Bulk Ship

Looks good.
I'd rethink the RCS thrusters though. They feel rather tacked on. I prefer them sinked into the hull, but for a ship this large it could work exposed. But it needs some thought on how to do it nicely.
by nozmajner
Sun May 17, 2020 12:13 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 602

Re: Haber Bulk Ship

Looks good to me. The thin-ness certainly adds to the scale of things. That's sure a huge capacity: https://i.imgur.com/ywqrVAF_d.png?maxwidth=640 Those are 2.4*2.59*12m TEU containers, 12*8*11=1 056 of them in one section, *32 = 33 792 total. Which is a "bit" above the largest real naval container ...
by nozmajner
Sun May 17, 2020 7:11 am
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 11
Views: 128

Re: Haber Medium Freighter

II'd say go for the medium one. We already have quite a few small ships.
by nozmajner
Sun May 17, 2020 7:10 am
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 602

Re: Haber Bulk Ship

I can imagine those diagonal struts (seemingly) detachable. I have them for the Longnose as well. In my head, they are there to provide some rigidity against swaying, and each are detachable or rotatable out of the way during loading-unloading. I'd say start with a closed hangar. It can always be op...
by nozmajner
Sat May 16, 2020 8:27 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 602

Re: Haber Bulk Ship

It feels overly elaborate just for moving conatiners. I'd say it would be way easier for the crew, if they could sap them out from the truss structure, whichever is needed without playing tetris. This is a rather first in last out kind of setup, with no way of getting out a container from the middle...
by nozmajner
Thu May 14, 2020 12:40 pm
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 11
Views: 128

Re: Haber Medium Freighter

Looks good.
I wouldn't sweat too much about the containers versus gravity. I'd say, the shippers should pack their stuff properly. :D
by nozmajner
Tue May 12, 2020 1:09 pm
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 11
Views: 128

Re: Haber Medium Freighter

I think then you should base the containers on TEU containers. A good visual reference for scale, given how prevalent they are. You can still bundle them up if they are too small. For the jettissonable cargo container we currently have, I'd say we should make that into a 1m sided cube, or something ...