Search found 846 matches

by nozmajner
Mon Apr 23, 2018 8:44 pm
Forum: Pioneer development
Topic: Adjust exponential POV?
Replies: 7
Views: 54

Re: Adjust exponential POV?

It makes sense to me. FOV is practically zoom, and the more you zoom in, the smaller portion you'll see of the skybox.
I can't remember the resolution of it, but I'm sure it's not large enough for that ki d of FOV.
by nozmajner
Thu Apr 19, 2018 8:43 am
Forum: Pioneer development
Topic: Adjust exponential POV?
Replies: 7
Views: 54

Re: Adjust exponential POV?

With the FOV you are actually adjusting the focal length indirectly, since they are tied to each other. And to the screen size.
by nozmajner
Thu Apr 19, 2018 6:16 am
Forum: Pioneer development
Topic: Adjust exponential POV?
Replies: 7
Views: 54

Re: Adjust exponential POV?

It is possible, but only by editing the config file. Look for FOVVertical line in the config.ini (Documents/Pioneer) Yes, the body sizes are correct. The current zoom level isn't related to performace at all, it's mostly an ergonomic question I think. You could adjust it to be closer to what you exp...
by nozmajner
Wed Apr 11, 2018 9:14 pm
Forum: Ship and 3D asset development
Topic: Textures and Details Input
Replies: 11
Views: 372

Re: Textures and Details Input

And some new images with (mostly) custom details. https://i.imgur.com/eummN17.png https://i.imgur.com/U02pPyy.png https://i.imgur.com/jCowPut.png https://i.imgur.com/3fy0ZxV.png https://i.imgur.com/53W1OWW.png https://i.imgur.com/r3pjfnQ.png https://i.imgur.com/0GNc3gv.png https://i.imgur.com/aA0ZgK...
by nozmajner
Tue Apr 10, 2018 5:26 pm
Forum: Ship and 3D asset development
Topic: Textures and Details Input
Replies: 11
Views: 372

Re: Textures and Details Input

Thanks! I'm putting the custom ones to this repo.
Point the custom decals dir of the addon here, and you should be able to use them.
I will most likely make an atlas from them with color and such too, which could be easier to reuse.
by nozmajner
Sun Apr 08, 2018 8:06 pm
Forum: Ship and 3D asset development
Topic: Textures and Details Input
Replies: 11
Views: 372

Re: Textures and Details Input

Some additional renders: https://i.imgur.com/YdyUWwS.png https://i.imgur.com/RQSEsl1.png https://i.imgur.com/4ZHwreA.png https://i.imgur.com/ISdFlAh.png The Sinonatrix is kinda bigger than one wold expect, I guess. I started sketching out some OPLI decals for us to use down the line: https://i.imgur...
by nozmajner
Sat Apr 07, 2018 4:43 pm
Forum: Ship and 3D asset development
Topic: Textures and Details Input
Replies: 11
Views: 372

Re: Textures and Details Input

I've played a bit more with this decal approach. These are renders from Blender: https://i.imgur.com/f7S0Aza.png https://i.imgur.com/e7Jo2za.png And these are from Pioneer: https://i.imgur.com/2foqvsW.png https://i.imgur.com/WEvC6ir.png https://i.imgur.com/cTX5K12.png https://i.imgur.com/lQRQrht.png...
by nozmajner
Sun Apr 01, 2018 8:50 pm
Forum: Pioneer development
Topic: Where are all the AI ships?
Replies: 15
Views: 191

Re: Where are all the AI ships?

Then, I guess it depends on how much work is it to implement it to that half-baked state.
Some life would be welcome in Pioneer, even if it will change down the line. (Note: Pioneer development can be quite glacial anyway)
by nozmajner
Sun Apr 01, 2018 3:55 pm
Forum: Pioneer development
Topic: Where are all the AI ships?
Replies: 15
Views: 191

Re: Where are all the AI ships?

What do you mean by half-hearted?
by nozmajner
Wed Mar 28, 2018 10:00 am
Forum: Pioneer development
Topic: Where are all the AI ships?
Replies: 15
Views: 191

Re: Where are all the AI ships?

Yup, TradeShips.lua it is. Look at line #386 and onwards for number adjustments. There's also a PolicePatrol.lua, which is quite bare-bones. BulkShips just spawns static ships next to stations, does nothing else as far as I know. If you happen to start working on it, don't hesitate to come by IRC, u...