Search found 949 matches

by nozmajner
Fri Jan 10, 2020 3:24 pm
Forum: Pioneer development
Topic: Nav Icon Sounds
Replies: 6
Views: 67

Re: Nav Icon Sounds

It feels a bit odd to me, having these sounds upon targeting. The intention isn't clear to me, even after your clarification above. Is it an UI sound? Or some kind of sample form the targeting system? If so, why it plays a sample upon targeting?
by nozmajner
Mon Dec 02, 2019 11:03 am
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 18
Views: 516

Re: Solar Power Facility

Could you upload the game files? I'd like to take a closer look on it.

Based on the images, it feels a bit simplistic modeling-wise, but the concept is certainly looking good.
by nozmajner
Sun Sep 29, 2019 11:12 am
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 11
Views: 317

Re: Trying to customize Sol

@Fluffyfreak: I've added your explanation to the wiki article about the systems.
by nozmajner
Fri Sep 27, 2019 1:22 pm
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 11
Views: 317

Re: Trying to customize Sol

Mars radius is given as 533 1000 in the system file. You must be looking at Phobos.
A rather convoluted way to write 0.533 solar radius. As in the 1000 means that you divide the 533 with a 1000.
Yes, our system syntax is a bit odd :D
by nozmajner
Tue Sep 24, 2019 8:44 pm
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 18
Views: 516

Re: Solar Power Facility

Looks good to me!
by nozmajner
Thu Sep 19, 2019 8:15 pm
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 18
Views: 516

Re: Solar Power Facility

Yeah, the struts can be problematic.
I guess it would work better, if there would be a way to LoD each module separately, so you could make a textured triangle rod for struts afar, and only show the modeled ones up close.
I think you could still go larger.
by nozmajner
Sun Sep 15, 2019 5:04 pm
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 18
Views: 516

Re: Solar Power Facility

Nice idea! I'd kinda think that it should be waaay bigger, if it's supposed to provide beamed power. Like the scale of the medium orbiter, or even bigger. I mean the scale of the individual panels are good in my opinion, but there should be way more of them. Possibly multiple versions, so an up-star...
by nozmajner
Mon Aug 19, 2019 1:22 pm
Forum: Ship and 3D asset development
Topic: Mini Cheap Converted Orbital Starports
Replies: 4
Views: 263

Re: Mini Cheap Converted Orbital Starports

I rather like the proportions of it. I could draw over some shape suggestions if you want. I was thinking about making something similar from the Longnose after it is done as a bulk ship. Eh, a rather slowly brewing project, considering I started working on it quite a couple of years ago. Adding som...
by nozmajner
Tue May 21, 2019 7:52 am
Forum: Other space games
Topic: Aliance Space Guard
Replies: 3
Views: 269

Aliance Space Guard

Just found this game on SSC: Aliance Space Guard It is a work in progress very realistic, granular simulator it seems, akin to Rouge System. But with a large ship and it's tiny systems to control. It has some very interesting things going in the UI judging from the videos. It is mostly UI it seems, ...