Search found 1026 matches

by nozmajner
Thu Feb 04, 2021 3:13 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 32
Views: 1787

Re: Haber Bulk Ship

Lookin' good! I think the proportions are good as well. Might feel odd, that there's only a small amount of windows for that wide section, but on one hand I guess you'll think on those eventually anyway, and on the other, having only this many windows could also accent the Haber sensibilities with t...
by nozmajner
Sun Jan 24, 2021 2:13 pm
Forum: Ship and 3D asset development
Topic: 3D Cockpits
Replies: 68
Views: 33908

Re: 3D Cockpits

That game is quite cool. It's sad the developer had to abandon working on it.
by nozmajner
Fri Jan 15, 2021 1:15 pm
Forum: Pioneer development
Topic: Various astronomy news
Replies: 143
Views: 160604

Re: Various astronomy news

Legacy Survey Sky
I can see my house!
by nozmajner
Tue Dec 29, 2020 11:18 am
Forum: Ship and 3D asset development
Topic: How does ingame ship size work?
Replies: 5
Views: 53

Re: How does ingame ship size work?

Good to know.
I'm pretty curious what ships you came up with.
by nozmajner
Sun Dec 27, 2020 2:53 pm
Forum: Ship and 3D asset development
Topic: How does ingame ship size work?
Replies: 5
Views: 53

Re: How does ingame ship size work?

I've added them to the wiki page on the ship.jsons. Thanks for the heads-up!
by nozmajner
Sun Dec 27, 2020 2:12 pm
Forum: Ship and 3D asset development
Topic: How does ingame ship size work?
Replies: 5
Views: 53

Re: How does ingame ship size work?

Hi!
They are in square meters.
You can measure them if you flatten a copy of your model on each axis, clean up the result and check the area of the resulting ngon.
by nozmajner
Wed Dec 09, 2020 9:39 am
Forum: Ship and 3D asset development
Topic: 3D Cockpits
Replies: 68
Views: 33908

Re: 3D Cockpits

This might be interesting for this topic: I noticed in one of WKFO's videos that the ship is visible in the different directional views. https://i.imgur.com/qlZd0zl.png (youtube under the images) Done by commenting out a couple of lines in 116, 121, 154 in shipviewcontroller.cpp I tried it with the ...
by nozmajner
Sun Dec 06, 2020 6:59 pm
Forum: Pioneer development
Topic: Cant open Lua Console on newest version
Replies: 6
Views: 182

Re: Cant open Lua Console on newest version

You can't as far as I know, the values are hardcoded.
If the reason for it is having 500-1000AU-ish distances in some systems, then you might want to target the other star for Hyperjump before you jump into the system.
by nozmajner
Sat Dec 05, 2020 7:14 pm
Forum: Pioneer development
Topic: Cant open Lua Console on newest version
Replies: 6
Views: 182

Re: Cant open Lua Console on newest version

It if fixed on master, it is bindable. Release will hopefully happen the coming weeks. One might suggest, that the best course of action is to build master, so the loads of new things get tested a bit more. But if you can't do that, in Documents/Pioneer/config.txt find the console binding line, and ...
by nozmajner
Thu Nov 26, 2020 12:41 pm
Forum: Pioneer development
Topic: How to get Sector and Vector Coords of star?
Replies: 7
Views: 256

Re: How to get Sector and Vector Coords of star?

I just found this, it might be useful: Coordinate converter