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by nozmajner
Wed Aug 05, 2020 12:22 pm
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 25
Views: 356

Re: Haber Medium Freighter

Heh, that thruster was the one where I tested out the idea of making them adjustable :D
I'll think about the sensor package as well. It has some merits already, but I'm sure we can come up with something more elaborate, and grounded.
by nozmajner
Wed Aug 05, 2020 6:27 am
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 25
Views: 356

Re: Haber Medium Freighter

I think it feels low-poly that way. The other parts of the ship are fine being angular, but the cockpit is right at that vague place where it feels like it wants to be curved, but there isn't enough poly budget for it. I think it would benefit from actual roundness, and would provide a nice contrast...
by nozmajner
Tue Aug 04, 2020 8:15 pm
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 25
Views: 356

Re: Haber Medium Freighter

I'm using 2.83.2 (just downloaded 2.83.3, haven't installed it yet) There wasn't anything out of place with your file at all. You could try appending all the objects or collections to a new empty file. That helped me when there was a major screwup in some files I was unable to fix otherwise. But tha...
by nozmajner
Tue Aug 04, 2020 12:27 pm
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 25
Views: 356

Re: Haber Medium Freighter

I could record myself doing the landing gear, to show the process, if that helps. In the Sino rework, the RCS boolean cutters have adjustable division count, you could use them. Might be easier to cut them, then cleanup on the slanted surfaces at least. I just got the idea looking at your model on h...
by nozmajner
Tue Aug 04, 2020 7:27 am
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 25
Views: 356

Re: Haber Medium Freighter

I think it is looking really good, and the modeling is nice and clean. But I'd detail it a bit further on the model. I could do some draw-overs if you want, could be helpful for this and the surface details as well. The RCS thrusters could benefit from a bit of elaboration. (See the Sino remodel for...
by nozmajner
Fri Jul 31, 2020 7:48 pm
Forum: Ship and 3D asset development
Topic: Sinonatrix overhaul
Replies: 5
Views: 56

Re: Sinonatrix overhaul

Hmm. I scaled up the gears a bit, but only a bit. It looked kinda goofy and off-roadish if it was any larger. Not sure yet what I will do to the tail lights, I kinda like them this way. But I'll try a couple of things. All four gears ar up, and I did a bit of detail on them as well: https://i.imgur....
by nozmajner
Thu Jul 30, 2020 7:04 pm
Forum: Ship and 3D asset development
Topic: Sinonatrix overhaul
Replies: 5
Views: 56

Re: Sinonatrix overhaul

Another bit of update, mostly detailing: I'm thinking about adopting wheeled landing gear for most ships. Makes more sense being able to move them around on the landing pad. I've added head and tail lights, and side lights as well. https://i.imgur.com/z00Wz2k_d.png?maxwidth=640 The docking collar li...
by nozmajner
Tue Jul 28, 2020 4:25 pm
Forum: Ship and 3D asset development
Topic: Sinonatrix overhaul
Replies: 5
Views: 56

Sinonatrix overhaul

Some progress on the Sinonatrix overghaul I showed off a week or so first. Slowly chipping away on the workflow as well. Only the engines have decals yet, but surface details will be made with them as well. The docking collar on the sides will also become a reusable asset for the other ships. Same f...
by nozmajner
Fri Jul 24, 2020 2:34 pm
Forum: Design docs
Topic: Paint job feature
Replies: 9
Views: 1093

Re: Paint job feature

I'd say, in a new game it should be random. Then the player could pay for the customization, if the green-pink polkadots scheme won't cut it. Another thing to strive for, another point of decision to wether tho cough up the money for such frivolity.
by nozmajner
Thu Jul 23, 2020 5:36 pm
Forum: Design docs
Topic: Paint job feature
Replies: 9
Views: 1093

Re: Paint job feature

HSV is definitelly more user friendly