Search found 1236 matches

by FluffyFreak
Thu Apr 04, 2019 7:27 pm
Forum: Other space games
Topic: Warp Nexus
Replies: 4
Views: 67

Re: Warp Nexus

hah, was watching the video thinking: "hey that looks like Unreal", the saw the video on their website that they're using Unreal :D
by FluffyFreak
Mon Mar 11, 2019 12:00 pm
Forum: Projects
Topic: Head tracking with Opentrack/Freetrack
Replies: 8
Views: 2228

Re: Head tracking with Opentrack/Freetrack

Bypassing the input system sounds best to me, go direct into the cameras like I did with the OVR stuff.
by FluffyFreak
Wed Mar 06, 2019 9:08 pm
Forum: Pioneer development
Topic: Translation question
Replies: 6
Views: 85

Re: Translation question

"System Administration Resting" is the name, a bit like the names of boats or ships which can be partial, even nonsensical, words, names or sentences.

Kind of like the ship names from Iain M. Banks novels. https://en.wikipedia.org/wiki/List_of_s ... er_Phlebas
by FluffyFreak
Tue Feb 19, 2019 2:06 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 15
Views: 865

Re: Machine learning ("AI") as a face generator

That is quite terrifying, I wonder what the backend that powers it is like?
by FluffyFreak
Mon Feb 18, 2019 9:21 am
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 4
Views: 113

Re: Unify heightmap formats

Ok, figured it out we can't use SDL_Image to load 16-bit TIFF files because it converts them to 32-bit 8-bit per channel images internally. I.e. it turns the nice 16-bit inputs into 8-bit values, then copies those values into the red, green, and blue channels. Alpha is always 255. So it's useless fo...
by FluffyFreak
Sun Feb 17, 2019 5:29 pm
Forum: Pioneer development
Topic: Atmospheric flight
Replies: 21
Views: 551

Re: Atmospheric flight

WKFO, you have a Github repository? It makes it much easier to see what'd going on because then you can diff files/everything to see what's changed and the commits you've made.
by FluffyFreak
Sun Feb 17, 2019 12:08 pm
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 4
Views: 113

Re: Unify heightmap formats

In theory PNG can support 16-bit no problem, and I've converted some of the TIFFs into PNG for testing, however SDL_Image seems to just import them as 8-bit...

EDIT: ...and when you import TIFF files, which SDL_Image also supports, it promotes them to 32-bit! Wierd.
by FluffyFreak
Sat Feb 16, 2019 10:41 pm
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 4
Views: 113

Re: Unify heightmap formats

And by odd data I mean:

Code: Select all

earth.hmap w=2161, h=1081

mars.hmap w=2048, h=2048

moon.hmap w=1441, h=721
moon.hmap heightScaling=0.284058, minh=-8501.625000
The moon has (hardcoded) different data because it's a "scaled" heightmap ... *shrug*
by FluffyFreak
Sat Feb 16, 2019 10:30 pm
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 4
Views: 113

Unify heightmap formats

After some reverse engineering I'm getting closer to figuring out the existing "hmap" formats. I have no idea how they were created, or where the embedded values came from, or why they're such odd dimensions! However it has helped me figure out that when they're used it does bicubic interpolation of...
by FluffyFreak
Mon Feb 11, 2019 2:02 pm
Forum: Pioneer development
Topic: Art inspiration album
Replies: 111
Views: 154660

Re: Art inspiration album

Super-hi-res versions are available direct from NASA too https://settlement.arc.nasa.gov/70sArtHiRes/70sArt/art.html Also there's the book https://www.amazon.co.uk/High-Frontier-Human-Colonies-Apogee/dp/189652267X/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr= which is essential reading. I wonder how ...