Search found 1299 matches

by FluffyFreak
Wed Dec 30, 2020 4:57 pm
Forum: Pioneer development
Topic: System names generation - Italian variant
Replies: 26
Views: 682

Re: System names generation - Katakana-like variant

This is part of the code which mostly uses standard C++ and lives in a header // Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details // Licensed under the terms of the GPL v3. See licenses/GPL-3.txt #pragma once #ifndef KATAKANANAMEGEN #define KATAKANANAMEGEN namespace KatakanaName...
by FluffyFreak
Wed Dec 30, 2020 4:53 pm
Forum: Pioneer development
Topic: System names generation - Italian variant
Replies: 26
Views: 682

Re: System names generation - Katakana-like variant

... and the other half of them :) Maado Maamo Mabahi Mabakinyo Mabe Mabi Mabotezu Mabottomo Mabuni Mabunyu Mabusoya Mabute Mabuto Mabuyoba Mada Madaanyu Madaji Madehotto Mademe Madesa Mado Maetehe Maeyori Mafu Mafuugu Magame Magazo Magena Mageppu Magu Maguda Magun Maha Mahe Mahi Mahiru Mahoto Mai Ma...
by FluffyFreak
Wed Dec 30, 2020 4:52 pm
Forum: Pioneer development
Topic: System names generation - Italian variant
Replies: 26
Views: 682

Re: System names generation - Katakana-like variant

This is an example of the output from my katakana-like generator, attempted to generate 10,000 names, of which 9084 were unique. Unique names generated: 9084 Aakko Aba Abajunyu Abejuja Aberoza Abi Abioke Abo Aboho Abude Abuha Achi Achimito Achu Achufumi Achun Ade Adekkani Adekochi Adokkanoh Ae Aga A...
by FluffyFreak
Thu Nov 26, 2020 3:27 pm
Forum: Pioneer development
Topic: Compiling Pioneer for Raspberry Pi (ARM)
Replies: 43
Views: 77537

Re: Compiling Pioneer for Raspberry Pi (ARM)

Interesting! If we had a Vulkan renderer we'd be able to run on Pi4 pretty comfortably.

Not super fast, terrain would be slow still, but pretty decent I'd expect
by FluffyFreak
Sat Nov 14, 2020 5:05 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 7277

Re: Terrain Texturing

<The-EG> fluffyfreak: yeah height and temp would be good for planets with atmosphere. and for the multiple LUTs...maybe use different channels? Each LUT could technically have 3 different versions in a single file... <The-EG> not sure if I already mentioned that or not <The-EG> or even 4 if you are...
by FluffyFreak
Sat Aug 29, 2020 3:08 pm
Forum: Pioneer development
Topic: Proper "real" stars in pioneer?
Replies: 22
Views: 26028

Re: Proper "real" stars in pioneer?

I found this site http://galaxymap.org/drupal/node/45 It's ... well it's a long term project with a LOT of detail about many things, aggregating a bunch of info and I've only just started to scratch the surface. Mapping the galaxy in whole is not currently possible but this site seems to have lot of...
by FluffyFreak
Fri Aug 21, 2020 8:51 am
Forum: Projects
Topic: Moving to gitLFS (using gitlab)
Replies: 1
Views: 148

Re: Moving to gitLFS (using gitlab)

Sounds like a good idea to me, no strong feelings about LFS beyond it being a weird hack around Git's limitation :D
by FluffyFreak
Thu Aug 13, 2020 9:24 am
Forum: Other space games
Topic: Open source flight sims
Replies: 2
Views: 245

Re: Open source flight sims

There is something beautifully appealing about the low-poly graphics of that Vertigo flight sim
by FluffyFreak
Thu Jul 30, 2020 4:03 pm
Forum: Pioneer development
Topic: Art inspiration album
Replies: 123
Views: 164281

Re: Art inspiration album

by FluffyFreak
Thu Jul 23, 2020 9:01 am
Forum: Projects
Topic: Cities
Replies: 23
Views: 9495

Re: Cities

The city generation from OSM reminds me of how Microsoft Flight Simulator does it, builds building geometry on the fly, along with a LARGE library of pre-built generic builds, and finally landmark builds like the Golden Gate Bridge, Westminster Palace, etc.