Search found 1264 matches

by FluffyFreak
Thu Oct 17, 2019 10:27 am
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 10
Views: 124

Re: Trying to customize Sol

I disagree with that, I think everywhere is under populated with stations :)

I liked the "hometowns" mod which adds loads of them to Earth alone and think we'd definitely have lots of bases throughout the solar system and on asteroids, Moons, floating in atmospheres etc.
by FluffyFreak
Sat Sep 28, 2019 5:53 pm
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 10
Views: 124

Re: Trying to customize Sol

It's a crazy system and I can't find if anyones written down the maths so here goes: Earth radius in km = 6371 Mars radius in km = 3396.2 3396.2 / 6371 = 0.5330717313 However our system uses a fixed-point number system to avoid differences in represenation on various platforms... basically PC/Mac/Li...
by FluffyFreak
Sat Sep 28, 2019 3:37 pm
Forum: Pioneer development
Topic: Trying to customize Sol
Replies: 10
Views: 124

Re: Trying to customize Sol

I'm happy to have more detail going into Sol, it can set a good example for us to raise everything too.
by FluffyFreak
Thu Sep 26, 2019 1:11 pm
Forum: Other space games
Topic: TinkerPilot
Replies: 0
Views: 44

TinkerPilot

At the moment I know nothing about this beyond that it's in VR and integrates with real world items https://www.tinkerpilot.com/ The teaser trailer looks fascinating, also there's currently someone stood in the middle of our offices with an Occulus Quest on playing the star wars Vader Immortal game :D
by FluffyFreak
Thu Sep 19, 2019 8:23 pm
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 12
Views: 166

Re: Solar Power Facility

Oh and as for the polygon count, honestly these days I have no idea. You're only going to see one of these at a time and it'll be a few draw calls at most. I did a test using a star destroyer about... 8 or 9 years ago. That thing had over 5 million triangles and still ran at over 60 fps up close. Th...
by FluffyFreak
Thu Sep 19, 2019 8:20 pm
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 12
Views: 166

Re: Solar Power Facility

Variety of sizes is good, I like the larger one too.

To avoid the polygon count explosion try using tubes instead of trusses. If you want more detail, that looks like complex trusses that are too tight to fit a ship into, then you can texture them.
by FluffyFreak
Mon Sep 09, 2019 8:58 am
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 12
Views: 166

Re: Solar Power Facility

Orbitting I assume?
by FluffyFreak
Sun Jul 07, 2019 3:42 pm
Forum: Projects
Topic: PBR Rendering Rewrite
Replies: 7
Views: 304

Re: PBR Rendering Rewrite

Dual Licensing is possible, with caveats: https://softwareengineering.stackexchange.com/questions/331846/dual-license-with-gpl-and-a-closed-source-license https://en.wikipedia.org/wiki/Multi-licensing I think the problem might arise where it goes into Pioneer, one of us adds too it (GPL), then you'd...
by FluffyFreak
Fri Jul 05, 2019 8:26 am
Forum: Other space games
Topic: Starbase
Replies: 1
Views: 114

Starbase

https://youtu.be/HDaf2KCN95k

This looks quite amazing, this video shows ship-to-ship combat, but also repairing your ship, actually reconnecting wires to restore power etc.