Search found 1152 matches

by FluffyFreak
Mon Apr 23, 2018 1:14 pm
Forum: Pioneer development
Topic: Adjust exponential POV?
Replies: 7
Views: 54

Re: Adjust exponential POV?

What settings are you using for all of this? The FOV for example so I can try it out?
by FluffyFreak
Mon Apr 23, 2018 11:41 am
Forum: Pioneer development
Topic: Adjust exponential POV?
Replies: 7
Views: 54

Re: Adjust exponential POV?

That's interesting, i don't know why the skybox would look like that, might be a bug
by FluffyFreak
Wed Apr 18, 2018 9:22 am
Forum: Projects
Topic: Cities
Replies: 14
Views: 4537

Re: Cities

This is about cities only slightly but I think it's amazing. https://github.com/rlguy/FantasyMapGenerator There's a great description of the algorithm(s) used to generate the whole map, the terrain, the borders, river cities, naming everything. It's really impressive. Uses a combination of Python (2...
by FluffyFreak
Sun Apr 15, 2018 3:11 pm
Forum: Ship and 3D asset development
Topic: Textures and Details Input
Replies: 11
Views: 372

Re: Textures and Details Input

Damn that looks so nice.
by FluffyFreak
Wed Mar 14, 2018 3:44 pm
Forum: Pioneer development
Topic: new faces
Replies: 18
Views: 486

Re: new faces

Nice, hopefully we'll check it out.
by FluffyFreak
Sun Feb 25, 2018 1:37 pm
Forum: Ship and 3D asset development
Topic: Longnose Bulkship from Kaluri
Replies: 37
Views: 12892

Re: Longnose Bulkship from Kaluri

It seems like with the technique you could either use tiling textures + decals, or a global texture + decals.
A hybrid pipeline if you like.
by FluffyFreak
Tue Feb 20, 2018 10:26 pm
Forum: Ship and 3D asset development
Topic: Longnose Bulkship from Kaluri
Replies: 37
Views: 12892

Re: Longnose Bulkship from Kaluri

I'd be interested in checking this out, with the new decal technique, in engine.

See if there's anything easy/obvious we can do to make any rendering artifacts go away
by FluffyFreak
Sun Feb 18, 2018 1:27 pm
Forum: Pioneer development
Topic: questions about factions
Replies: 5
Views: 167

Re: questions about factions

Fairly easy to add back in though
by FluffyFreak
Sun Feb 18, 2018 1:23 pm
Forum: Pioneer development
Topic: questions about factions
Replies: 5
Views: 167

Re: questions about factions

It looks like that functionality was lost a LOOONG time ago, like 2014.

Looks like there's a single background that it uses for everything now.
by FluffyFreak
Sat Feb 17, 2018 6:13 pm
Forum: Pioneer development
Topic: Various astronomy news
Replies: 112
Views: 140473

Re: Various astronomy news

@nozmajner
a possible source of updated information for TRAPPIST-1
https://arstechnica.com/science/2018/02 ... -of-water/

Looks like it has some early calcaulations for the masses of the planets etc