Search found 1106 matches

by FluffyFreak
Sun Sep 10, 2017 5:07 pm
Forum: Projects
Topic: Head tracking with Opentrack/Freetrack
Replies: 5
Views: 95

Re: Head tracking with Opentrack/Freetrack

I've used one a couple of times, I don't get on with them personally but there's good/interesting use cases for them at least as a more practical alternative to VR. @Talkless I also wrote the LibOVR branch :) It was an interesting experiment but always a low priority one for. It really was an experi...
by FluffyFreak
Sun Sep 10, 2017 9:29 am
Forum: Pioneer development
Topic: New user registrations re-enabled [was: disabled (for now, due to spam)]
Replies: 9
Views: 10795

Re: New user registrations DISABLED (for now, due to spam)

Time to kill the registration again it seems!
by FluffyFreak
Sun Sep 03, 2017 11:14 am
Forum: Pioneer development
Topic: Forced Time Acceleration
Replies: 4
Views: 127

Re: Forced Time Acceleration

Better link to this thread-post now viewtopic.php?f=7&t=501&p=5089&hilit=fa ... ight#p5089
by FluffyFreak
Fri Sep 01, 2017 11:31 am
Forum: Pioneer development
Topic: Ship sketches
Replies: 95
Views: 150644

Re: Ship sketches

Hardpoints, with tags ( somehow, handwavy-away ) to define what you can attach to them. A bit like gun mounts now but actually attaching models to them is possible ( handwavy over the difficulties ). ... ( one last handwavy ) You'd be amaazed what you can handwavy away when someone else might implem...
by FluffyFreak
Fri Aug 25, 2017 8:17 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 106
Views: 133298

Re: Various astronomy news

I can't believe that I did not know about this: https://spaceflightnow.com/launch-schedule/

It lists the launch schedule for rockets all over the place!
by FluffyFreak
Thu Aug 24, 2017 11:05 am
Forum: Pioneer development
Topic: Combat easy mode by limiting opponent thruster power
Replies: 5
Views: 116

Re: Combat easy mode by limiting opponent thruster power

It's all a bit kludgey but I wanted something quick and simple, also the AI probably won't fly well with it
by FluffyFreak
Thu Aug 24, 2017 11:04 am
Forum: Pioneer development
Topic: Combat easy mode by limiting opponent thruster power
Replies: 5
Views: 116

Re: Combat easy mode by limiting opponent thruster power

Looks around https://github.com/pioneerspacesim/pion ... p.cpp#L558
and in https://github.com/pioneerspacesim/pion ... t.lua#L761

"thruster_power" gets "_cap" appended when it's loaded I think so they're the same values :)
by FluffyFreak
Wed Aug 23, 2017 10:19 am
Forum: Pioneer development
Topic: Galactic Navigation
Replies: 8
Views: 221

Re: Galactic Navigation

From a purely technical standpoint actual route plotting would need something like this: 1. get start and end sectors 2. find all sectors lying along and around a the line between those points 3. get all stars from those sectors 4. calculate "cost" to get from one star to another 5. find path using ...
by FluffyFreak
Tue Aug 22, 2017 3:22 pm
Forum: Pioneer development
Topic: Rethinking the planets
Replies: 12
Views: 4251

Re: Rethinking the planets

Tidally locked exoplanets may be very common, article/paper about chances of life on them,
https://www.washington.edu/news/2017/08 ... y-thought/