Search found 1155 matches

by FluffyFreak
Wed May 02, 2018 8:56 am
Forum: Pioneer development
Topic: English clean-up
Replies: 17
Views: 483

Re: English clean-up

Walken comma, everytime ;)
by FluffyFreak
Mon Apr 30, 2018 10:38 am
Forum: Pioneer development
Topic: English clean-up
Replies: 17
Views: 483

Re: English clean-up

The use of "-ize" is very American from my perspective.
by FluffyFreak
Fri Apr 27, 2018 10:43 am
Forum: Pioneer development
Topic: Proper "real" stars in pioneer?
Replies: 18
Views: 21707

Re: Proper "real" stars in pioneer?

Wow nice, not read slashdot in years either :)
by FluffyFreak
Mon Apr 23, 2018 1:14 pm
Forum: Pioneer development
Topic: Adjust exponential POV?
Replies: 9
Views: 128

Re: Adjust exponential POV?

What settings are you using for all of this? The FOV for example so I can try it out?
by FluffyFreak
Mon Apr 23, 2018 11:41 am
Forum: Pioneer development
Topic: Adjust exponential POV?
Replies: 9
Views: 128

Re: Adjust exponential POV?

That's interesting, i don't know why the skybox would look like that, might be a bug
by FluffyFreak
Wed Apr 18, 2018 9:22 am
Forum: Projects
Topic: Cities
Replies: 14
Views: 4666

Re: Cities

This is about cities only slightly but I think it's amazing. https://github.com/rlguy/FantasyMapGenerator There's a great description of the algorithm(s) used to generate the whole map, the terrain, the borders, river cities, naming everything. It's really impressive. Uses a combination of Python (2...
by FluffyFreak
Sun Apr 15, 2018 3:11 pm
Forum: Ship and 3D asset development
Topic: Textures and Details Input
Replies: 11
Views: 462

Re: Textures and Details Input

Damn that looks so nice.
by FluffyFreak
Wed Mar 14, 2018 3:44 pm
Forum: Face generator
Topic: new faces
Replies: 21
Views: 643

Re: new faces

Nice, hopefully we'll check it out.
by FluffyFreak
Sun Feb 25, 2018 1:37 pm
Forum: Ship and 3D asset development
Topic: Longnose Bulkship from Kaluri
Replies: 37
Views: 13181

Re: Longnose Bulkship from Kaluri

It seems like with the technique you could either use tiling textures + decals, or a global texture + decals.
A hybrid pipeline if you like.
by FluffyFreak
Tue Feb 20, 2018 10:26 pm
Forum: Ship and 3D asset development
Topic: Longnose Bulkship from Kaluri
Replies: 37
Views: 13181

Re: Longnose Bulkship from Kaluri

I'd be interested in checking this out, with the new decal technique, in engine.

See if there's anything easy/obvious we can do to make any rendering artifacts go away