Search found 1233 matches

by FluffyFreak
Tue Feb 19, 2019 2:06 pm
Forum: Face generator
Topic: Machine learning ("AI") as a face generator
Replies: 14
Views: 650

Re: Machine learning ("AI") as a face generator

That is quite terrifying, I wonder what the backend that powers it is like?
by FluffyFreak
Mon Feb 18, 2019 9:21 am
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 4
Views: 63

Re: Unify heightmap formats

Ok, figured it out we can't use SDL_Image to load 16-bit TIFF files because it converts them to 32-bit 8-bit per channel images internally. I.e. it turns the nice 16-bit inputs into 8-bit values, then copies those values into the red, green, and blue channels. Alpha is always 255. So it's useless fo...
by FluffyFreak
Sun Feb 17, 2019 5:29 pm
Forum: Pioneer development
Topic: Atmospheric flight
Replies: 21
Views: 338

Re: Atmospheric flight

WKFO, you have a Github repository? It makes it much easier to see what'd going on because then you can diff files/everything to see what's changed and the commits you've made.
by FluffyFreak
Sun Feb 17, 2019 12:08 pm
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 4
Views: 63

Re: Unify heightmap formats

In theory PNG can support 16-bit no problem, and I've converted some of the TIFFs into PNG for testing, however SDL_Image seems to just import them as 8-bit...

EDIT: ...and when you import TIFF files, which SDL_Image also supports, it promotes them to 32-bit! Wierd.
by FluffyFreak
Sat Feb 16, 2019 10:41 pm
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 4
Views: 63

Re: Unify heightmap formats

And by odd data I mean:

Code: Select all

earth.hmap w=2161, h=1081

mars.hmap w=2048, h=2048

moon.hmap w=1441, h=721
moon.hmap heightScaling=0.284058, minh=-8501.625000
The moon has (hardcoded) different data because it's a "scaled" heightmap ... *shrug*
by FluffyFreak
Sat Feb 16, 2019 10:30 pm
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 4
Views: 63

Unify heightmap formats

After some reverse engineering I'm getting closer to figuring out the existing "hmap" formats. I have no idea how they were created, or where the embedded values came from, or why they're such odd dimensions! However it has helped me figure out that when they're used it does bicubic interpolation of...
by FluffyFreak
Mon Feb 11, 2019 2:02 pm
Forum: Pioneer development
Topic: Art inspiration album
Replies: 110
Views: 153719

Re: Art inspiration album

Super-hi-res versions are available direct from NASA too https://settlement.arc.nasa.gov/70sArtHiRes/70sArt/art.html Also there's the book https://www.amazon.co.uk/High-Frontier-Human-Colonies-Apogee/dp/189652267X/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr= which is essential reading. I wonder how ...
by FluffyFreak
Fri Feb 08, 2019 5:20 pm
Forum: Pioneer development
Topic: Atmospheric flight
Replies: 21
Views: 338

Re: Atmospheric flight

by the way WKFO, me linking to those threads wasn't meant to stop discussion but just so that you know there's been previous thoughts about it so you can draw from them.

I'm broadly in favour of introducing atmospheric flight control, I just don't know how to do it.
by FluffyFreak
Wed Feb 06, 2019 8:56 pm
Forum: Other space games
Topic: Sunless skies
Replies: 6
Views: 96

Re: Sunless skies

Yeah I think that I'l lower the difficulty too!

I was thinking that tha actual gameplay (not the graphics) could have been done back on the Amiga. A DeMake of it could be great fun :D
by FluffyFreak
Tue Feb 05, 2019 9:08 pm
Forum: Other space games
Topic: Sunless skies
Replies: 6
Views: 96

Re: Sunless skies

I've actually bought this, it's got some great ideas in it, the difficulty is pretty high though. Cannot find my way around and you can miss things that you're almost on top of! That video linked shows the intro exploration of a ship but none of the subsequent encounters I've had with derelicts (for...