Search found 780 matches

by impaktor
Sun Jan 19, 2014 4:18 pm
Forum: Pioneer development
Topic: Introducing Reputation
Replies: 8
Views: 3601

Introducing Reputation

One thing in pioneer I think needs improvement is that you "get the whole game" from start. Apart from needing to work up some funds, you can take any and all missions offered on the BBS. I've started working on implementing reputation which would un-lock more important missions. It would be for civ...
by impaktor
Sun Jan 19, 2014 10:38 am
Forum: Pioneer development
Topic: Renaming inhabited systems with catalogue numbers
Replies: 6
Views: 2604

Re: Renaming inhabited systems with catalogue numbers

From the player perspective, names like "Gliese 563.2" or "NN 4048/4049" are not very good for immersion in my opinion, and hopeless to remember when there are so many with similar names, but I guess it's a question of weighing the good against the bad, and as you point out, there are other things t...
by impaktor
Sat Jan 18, 2014 4:51 pm
Forum: Pioneer development
Topic: Renaming inhabited systems with catalogue numbers
Replies: 6
Views: 2604

Re: Renaming inhabited systems with catalogue numbers

<impaktor> I'm playing around with custom systems (as you might guess). It annoys me that there are so many inhabited systems with just star catalogue numbers. IMO inhabited systems should have real names. <robn> unfortunately there's no way to say "inhabited" or not <robn> just the seed EDIT: plus...
by impaktor
Sat Jan 18, 2014 4:02 pm
Forum: Pioneer development
Topic: Project management changes
Replies: 8
Views: 2194

Re: Project management changes

Perhaps thse suggestions should go on the wiki?
by impaktor
Sat Jan 18, 2014 3:35 pm
Forum: Pioneer development
Topic: Renaming inhabited systems with catalogue numbers
Replies: 6
Views: 2604

Renaming inhabited systems with catalogue numbers

I would like to give all (or most) of the inhabited systems with a catalogue number a real proper pronounceable name. Primarily, these are the names of inhabited systems in the sol vicinity I'd like to change Gliese 48 109 205 338 393 412 563.2 581 595 643 644 661 701 752 876 NN 3417 3454 3877 3849 ...
by impaktor
Wed Jan 01, 2014 11:21 am
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 83
Views: 54345

Re: HUD and UI ideas - mockups

I do wonder if it would be possible to have two different scanners in the ship equiptment list, rather than throwing out the current one, just have it as a downgrade, or the new (comming) as an upgrade.
by impaktor
Tue Dec 31, 2013 5:21 pm
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 83
Views: 54345

Re: HUD and UI ideas - mockups

Your mockup looks very good nozmajner, although maybe a bit too much like I-war 2 ;)? Especially I think the Elite-Pioneer radar as it is now in all its simplicity is close to perfection. Although space is 3D sphericaly symmetric, it makes sense to have an oblong Elite-like radar that favors more de...
by impaktor
Mon Dec 23, 2013 11:41 am
Forum: Pioneer development
Topic: New station screens in PR
Replies: 9
Views: 3771

Re: New station screens in PR

Looks very nice. As mentioned in #pioneer, the "take off clearance" button is missing. Also, nice feature to have would be: - Arrow up / down for scrolling lists. - F4 cycles through the different tabs in "Lobby, Bulletin Board, etc" - F3 cycles through the different tabs in "Ship Information, Perso...
by impaktor
Fri Dec 20, 2013 3:02 pm
Forum: Pioneer development
Topic: Skyboxes
Replies: 71
Views: 15553

Re: Skyboxes

You don't actually need OpenGL. You just need to be able to draw to a flat 2D texture. Yeah, I know how to use libpng or something similar I think, back when I had my mandelbrot-phase (I assume everyone goes through one of these), so I would use that one initially at least. I wasn't thinking about ...
by impaktor
Fri Dec 20, 2013 10:17 am
Forum: Pioneer development
Topic: Skyboxes
Replies: 71
Views: 15553

Re: Skyboxes

Hi! I've never seen the milkyway in complese darkness, and clear sky, but the picures on wikipedia are very nice, and shows that Pioneer has some more "niceness" to add. I've been thinking about writing my own procedural nebula creator, and wonder if this would be of interest for pioneer if it turns...