Search found 788 matches

by impaktor
Sun Feb 02, 2014 10:12 am
Forum: Ship and 3D asset development
Topic: Varada tiny shuttle/racing ship
Replies: 19
Views: 10745

Re: Varada tiny shuttle/racing ship

I just love watching what you skilled modellers pull out of your hats. Really cool.

Yeah, we need more medium ships, that could have 10t-20t cargo hold after fitted with basic ship equipment. Kind of like an ASP/Cobra mkII.
by impaktor
Sat Feb 01, 2014 9:17 am
Forum: Ship and 3D asset development
Topic: My project T-RaK
Replies: 6
Views: 2642

Re: My project T-RaK

I interpret the original post as wanting to share pictures (related to pioneer I assume?) with the rest of the community. Would it be screenshots of in game play, or art contributions to be included into the game? Something for the web page? The wiki? I also accept comments in the original language,...
by impaktor
Sat Feb 01, 2014 9:01 am
Forum: Pioneer development
Topic: Life in Pioneer
Replies: 26
Views: 11654

Re: Life in Pioneer

Any contribution is welcome, as long as it improves the game and takes it in the right direction I guess. You can post your plans here for discussion, and if you have something finished, just post it as a pull request on github, or ask someone here to post it on github for you. I guess the informati...
by impaktor
Mon Jan 27, 2014 10:53 am
Forum: Projects
Topic: Gas Giants
Replies: 46
Views: 26590

Re: Gas Giants

by impaktor
Fri Jan 24, 2014 11:20 am
Forum: Ship and 3D asset development
Topic: Ground station remake
Replies: 74
Views: 15028

Re: Ground station remake

Looks very nice.

Maybe dependent on country, but I think there's a line too much in the road for my eyes:

Image
by impaktor
Tue Jan 21, 2014 9:33 am
Forum: Pioneer development
Topic: Introducing Reputation
Replies: 8
Views: 3686

Re: Introducing Reputation

I've decided to go with a specific deny message for each flavour. Slightly more for the translators I guess, but no extra module is needed for the lang.
by impaktor
Mon Jan 20, 2014 7:01 pm
Forum: Pioneer development
Topic: Introducing Reputation
Replies: 8
Views: 3686

Re: Introducing Reputation

I'm done with the code for everything except the donations, and the different flavours of the "deny" message. @robn: There are currently 5 Assassination flavours, 13 Taxi, and 10 DeliverPackage flavours. Would you prefer each of these to have a deny-message, or is it better to use a separate lang/mo...
by impaktor
Mon Jan 20, 2014 9:08 am
Forum: Pioneer development
Topic: Introducing Reputation
Replies: 8
Views: 3686

Re: Introducing Reputation

Please look at the Character class. It implements a GURPS-style character property sheet that is exactly what you want for this. This is where I've implemented it. I did it in a very analogue way (almost identical) to the way killcount works. Not sure how it should interact with the other GRUPS var...
by impaktor
Sun Jan 19, 2014 4:18 pm
Forum: Pioneer development
Topic: Introducing Reputation
Replies: 8
Views: 3686

Introducing Reputation

One thing in pioneer I think needs improvement is that you "get the whole game" from start. Apart from needing to work up some funds, you can take any and all missions offered on the BBS. I've started working on implementing reputation which would un-lock more important missions. It would be for civ...
by impaktor
Sun Jan 19, 2014 10:38 am
Forum: Pioneer development
Topic: Renaming inhabited systems with catalogue numbers
Replies: 6
Views: 2687

Re: Renaming inhabited systems with catalogue numbers

From the player perspective, names like "Gliese 563.2" or "NN 4048/4049" are not very good for immersion in my opinion, and hopeless to remember when there are so many with similar names, but I guess it's a question of weighing the good against the bad, and as you point out, there are other things t...