Search found 133 matches

by WKFO
Wed Apr 29, 2020 10:50 am
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 19
Views: 869

Re: Solar Power Facility

https://www.dropbox.com/s/ty249wwnggiy6 ... blend?dl=0

I added thruster blocks to all 6 corners of the hexagon after taking a stupidly long time to realize that 2 blocks make rotating the station around a certain axis very hard.
by WKFO
Thu Jan 23, 2020 8:53 pm
Forum: Pioneer development
Topic: Various astronomy news
Replies: 137
Views: 157328

Re: Various astronomy news

by WKFO
Sat Jan 11, 2020 7:14 am
Forum: Pioneer development
Topic: Nav Icon Sounds
Replies: 6
Views: 240

Re: Nav Icon Sounds

nozmajner: honestly just because it is a nice effect? also makes it look more sciency, giving the feeling that the spacecraft is automatically "probing" system bodies to get or confirm the overview map data. The audio is just for a nice gameplay effect. impaktor: it is used for targeting objects, bu...
by WKFO
Fri Jan 10, 2020 12:45 pm
Forum: Pioneer development
Topic: Nav Icon Sounds
Replies: 6
Views: 240

Re: Nav Icon Sounds

1. Fiction-side context: It is the station's beacon broadcast. Stations continuously broadcast strong beacon signals on a certain frequency to make it easier for ships to locate stations and track them without relying on maps and their own sensors. I imagined it as something like this: https://www.y...
by WKFO
Thu Jan 09, 2020 8:53 pm
Forum: Pioneer development
Topic: Nav Icon Sounds
Replies: 6
Views: 240

Nav Icon Sounds

I thought it would be cool if the nav target we selected made a distinct sound according to what kind of object it is, like our sensors are picking up and starting to track the object. So I made a few short sounds: https://www.dropbox.com/sh/hrqzonukn5ob9wm/AAAfvOkkw7JsgCKLVj7HF-xca?dl=0 I cropped t...
by WKFO
Wed Dec 04, 2019 11:15 am
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 19
Views: 869

Re: Solar Power Facility

by WKFO
Wed Dec 04, 2019 9:26 am
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 19
Views: 869

Re: Solar Power Facility

Newer version https://www.dropbox.com/s/i15zh3tmsre3i48/Power_Station_IIb%20-%20latest.blend?dl=0 I've added a rotating ring section to hold some crew. It should provide something pretty close to 1g according to https://www.artificial-gravity.com/sw/SpinCalc/ Two thruster blocks for stationkeeping. ...
by WKFO
Mon Dec 02, 2019 8:24 pm
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 19
Views: 869

Re: Solar Power Facility

This is a newer version: https://www.dropbox.com/s/xw0o7cnqkn643 ... blend?dl=0

TO DO:
  • Add more support structure
  • Add stationkeeping engines
  • Increase model detail for aestethic pleasure
by WKFO
Mon Dec 02, 2019 11:45 am
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 19
Views: 869

Re: Solar Power Facility

Yes, it still has a mockup level simplicity.

I am actually planning to ditch the solar panel in the center and replace it with docking pads/antennas/beamers and some other stuff; so it would be better if you waited for me to create the last version in my mind.

Maybe I can get my hand on it tonight.
by WKFO
Sun Dec 01, 2019 9:29 pm
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 19
Views: 869

Re: Solar Power Facility

https://imgur.com/a/mBtPI0V ^ A small in-game visual test ^ I created different materials for collectors, tubes and the beamers to make it easier to texture. The station in the picture is not very large but it is a pretty modular thing so we could theoretically make it infinitely large. The problem ...