Search found 118 matches

by WKFO
Mon Sep 09, 2019 8:09 am
Forum: Ship and 3D asset development
Topic: Solar Power Facility
Replies: 18
Views: 379

Solar Power Facility

Okay, this may be a bit controversial because I don't know how much it would fit into the game. (By the way, it is huge.) https://www.dropbox.com/s/nqx6qeagfqlngn1/powerMultiObj.blend?dl=0 A hexagonal solar power collector/beamer for power hungry colonies. There will be tiny thrusters at the panel-s...
by WKFO
Tue Aug 20, 2019 6:23 pm
Forum: Ship and 3D asset development
Topic: Mini Cheap Converted Orbital Starports
Replies: 4
Views: 223

Re: Mini Cheap Converted Orbital Starports

I would appreciate any kind of suggestions.

I also now want to make the containers larger than those I showed in the sketch. Those small ones require too much work (and possibly processing power).
by WKFO
Fri Aug 16, 2019 9:00 am
Forum: Pioneer development
Topic: Power Generation - Consumption Thoughts
Replies: 1
Views: 152

Power Generation - Consumption Thoughts

Just dropping off my random thoughts here with no coding involved. Every equipment will have a power consumption rate. Some like scanner will constantly draw power while modules like weapons will only draw power when in use. Shields will consume more while charging, but they will consume much less p...
by WKFO
Thu Aug 15, 2019 6:43 pm
Forum: Ship and 3D asset development
Topic: Mini Cheap Converted Orbital Starports
Replies: 4
Views: 223

Mini Cheap Converted Orbital Starports

https://www.dropbox.com/s/l9nrp02iicolzms/CargoMover.blend?dl=0 Since I don't want anyone to suffer from my horrible drawings I made a rough 3D sketch of a ship I had in mind. Included a Malabar (medium-sized ship) and an orbital station docking port for scale. Also a simple schematic (side view): h...
by WKFO
Sat May 11, 2019 9:56 pm
Forum: Pioneer development
Topic: Art inspiration album
Replies: 112
Views: 158104

Re: Art inspiration album

https://en.battlestarwikiclone.org/wiki ... _liner.jpg
Nothing special about it, just a simple ship I like.
by WKFO
Thu May 02, 2019 9:12 am
Forum: Pioneer development
Topic: How to change equipment?
Replies: 1
Views: 259

Re: How to change equipment?

While I agree with most of your complaints, I will try to help with the current UI. Please note that people are working on improving the UI already, and they will keep this feedback in mind. I agree everything you said about pulse cannons and combat. It is garbage. In the equipment tab, the menu on ...
by WKFO
Sat Apr 27, 2019 9:13 am
Forum: Pioneer development
Topic: System Long Description generator
Replies: 8
Views: 425

Re: System Long Description generator

Oh, wow!
I'm not capable of answering any of your questions, but just wanted to show my support and say "Oh, wow!".

Though I wonder how the system will perform with many languages with different structures.
by WKFO
Wed Feb 20, 2019 7:04 pm
Forum: Pioneer development
Topic: Atmospheric flight
Replies: 21
Views: 1429

Re: Atmospheric flight

I did something, but it crashes at runtime and I'm stuck until I can figure out what is wrong with my repository.

Anyway, I'm not sure about so many lift and stall variables, but the atmo-stability will surely help me a lot. I will have a better look at the rest, later.
by WKFO
Wed Feb 20, 2019 9:22 am
Forum: Pioneer development
Topic: Atmospheric flight
Replies: 21
Views: 1429

Re: Atmospheric flight

Hi WKFO, I have actually been working on an atmospheric flight model, without realizing that someone else was doing the same. Maybe we can combine our efforts. My flight model currently has 10 parameters per ship. It simulates lift-induced drag and parasitic drag, aerodynamic stall above a certain ...