Search found 118 matches

by WKFO
Mon Sep 03, 2018 6:18 am
Forum: Pioneer development
Topic: Custom systems
Replies: 70
Views: 7874

Re: Custom systems

I guess this summarises the fight between Feds and CIW.
by WKFO
Sat Aug 25, 2018 7:15 pm
Forum: Other space games
Topic: New Era Star Control
Replies: 4
Views: 1540

New Era Star Control

I don't know if there are any Star Control fans here, but if there is, you may know that a new Star Control game has been under development for some time. Actually, you may know that there are in fact two games under development. The original developers of Star Control II (Fred Ford and Paul Reiche)...
by WKFO
Mon Aug 20, 2018 11:12 am
Forum: Pioneer development
Topic: Custom systems
Replies: 70
Views: 7874

Re: Custom systems

That's pretty nice IMO.
by WKFO
Sun Aug 19, 2018 8:20 pm
Forum: Pioneer development
Topic: Free Screenshot Camera
Replies: 1
Views: 701

Free Screenshot Camera

I like the idea. https://github.com/pioneerspacesim/pioneer/issues/811 A free roaming camera that does not orbit the ship, but travels with it in the same frame of reference. Or maybe just pauses the game. Could be accessed by a unused key or a simple key combination, like Ctrl-TAB or sth. I dunno. ...
by WKFO
Sun Aug 19, 2018 6:20 pm
Forum: Pioneer development
Topic: New Music
Replies: 58
Views: 10608

Re: New Music

Yeah, I found a way to make it work.
I sometimes forget we have a codedoc. I even had it bookmarked.
by WKFO
Sun Aug 19, 2018 12:27 pm
Forum: Pioneer development
Topic: New Music
Replies: 58
Views: 10608

Re: New Music

Thanks, but I don't think this is a very good idea since systems get explored once you enter them; doesn't that tick the "explored" flag? I have a minimum absolutely-not-working exampel. We have this function thing in the hyperjump planner module that can give the distance between two systems, but I...
by WKFO
Sat Aug 18, 2018 6:21 pm
Forum: Pioneer development
Topic: New Music
Replies: 58
Views: 10608

Re: New Music

I want to complete what s20dan wanted to do with ambient music, because I think it is a really nice idea. https://github.com/pioneerspacesim/pioneer/issues/171 I could use some help with coding. We need to create a new category at /data/music/core/unexplored Then we will need to edit the MusicPlayer...
by WKFO
Sat Aug 18, 2018 2:17 pm
Forum: Pioneer development
Topic: Sound Design
Replies: 7
Views: 1840

Re: Sound Design

Yes, it will need a bit of coding.
The sound will just add an extra "oh my god" factor to the situation. Currently, getting your hyperdrive broken in Pioneer is not easy, since you have to play for a long time without any hyperdrive maintenance.
by WKFO
Wed Aug 15, 2018 7:43 pm
Forum: Pioneer development
Topic: Sound Design
Replies: 7
Views: 1840

Re: Sound Design

I've created hyperdrive breakdown effects.
https://www.dropbox.com/sh/lstz4xxqba7d ... 0hKga?dl=0

To test it quickly you can just swap the abort sounds with these.
by WKFO
Wed Aug 08, 2018 8:09 pm
Forum: Pioneer development
Topic: Custom systems
Replies: 70
Views: 7874

Re: Custom systems

A well written background story certainly improves the game, and I think having more distinguishable systems preferably closer to the core (i.e. near Sol, Epsilon Eridani etc.) will really make it more alive. Systems start to feel "cold" after playing for a while. Trust me, I've travelled thousands ...