Search found 993 matches

by nozmajner
Thu May 21, 2020 3:56 pm
Forum: Design docs
Topic: Time Accelerator as Ship Equipment
Replies: 5
Views: 100

Re: Time Accelerator as Ship Equipment

Hi, I don't think it needs to be an equipment. For a game that is grounded in reality about it's physics, having a tool that can manipulate time is way more immersion breaking than having it as UI for the convenience of the player. Especially if you even explain it away woth some made up description...
by nozmajner
Mon May 18, 2020 6:00 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 699

Re: Haber Bulk Ship

Looks good.
I'd rethink the RCS thrusters though. They feel rather tacked on. I prefer them sinked into the hull, but for a ship this large it could work exposed. But it needs some thought on how to do it nicely.
by nozmajner
Sun May 17, 2020 12:13 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 699

Re: Haber Bulk Ship

Looks good to me. The thin-ness certainly adds to the scale of things. That's sure a huge capacity: https://i.imgur.com/ywqrVAF_d.png?maxwidth=640 Those are 2.4*2.59*12m TEU containers, 12*8*11=1 056 of them in one section, *32 = 33 792 total. Which is a "bit" above the largest real naval container ...
by nozmajner
Sun May 17, 2020 7:11 am
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 14
Views: 198

Re: Haber Medium Freighter

II'd say go for the medium one. We already have quite a few small ships.
by nozmajner
Sun May 17, 2020 7:10 am
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 699

Re: Haber Bulk Ship

I can imagine those diagonal struts (seemingly) detachable. I have them for the Longnose as well. In my head, they are there to provide some rigidity against swaying, and each are detachable or rotatable out of the way during loading-unloading. I'd say start with a closed hangar. It can always be op...
by nozmajner
Sat May 16, 2020 8:27 pm
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 699

Re: Haber Bulk Ship

It feels overly elaborate just for moving conatiners. I'd say it would be way easier for the crew, if they could sap them out from the truss structure, whichever is needed without playing tetris. This is a rather first in last out kind of setup, with no way of getting out a container from the middle...
by nozmajner
Thu May 14, 2020 12:40 pm
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 14
Views: 198

Re: Haber Medium Freighter

Looks good.
I wouldn't sweat too much about the containers versus gravity. I'd say, the shippers should pack their stuff properly. :D
by nozmajner
Tue May 12, 2020 1:09 pm
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 14
Views: 198

Re: Haber Medium Freighter

I think then you should base the containers on TEU containers. A good visual reference for scale, given how prevalent they are. You can still bundle them up if they are too small. For the jettissonable cargo container we currently have, I'd say we should make that into a 1m sided cube, or something ...
by nozmajner
Tue May 12, 2020 10:45 am
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 699

Re: Haber Bulk Ship

Yes, it's a good direction in my opinion. The aerofoil design does feel a bit off, but don't throw it out completely yet. It definitelly worth checking out a more rectangular aproach. And maybe cobine the too a bit in the end, we'll see. Its proportions are goon in my opinion, I think it's wide enou...
by nozmajner
Tue May 12, 2020 10:30 am
Forum: Pioneer development
Topic: Faction: Azanchi empire
Replies: 1
Views: 61

Re: Faction: Azanchi empire

I think that lore is nicely writen. We sure need an in-game encyclopedia thing, so there's place for this kind of thing. I haven't yet checked the mod, but overall it seems interesting. And a welcome additon. I won't be coming up with a ship manufacturer for them yet, there's already more then enoug...