Search found 993 matches

by nozmajner
Tue May 12, 2020 9:55 am
Forum: Ship and 3D asset development
Topic: Haber Medium Freighter
Replies: 14
Views: 198

Re: Haber Medium Freighter

Nice one. I1m curious about the scale as well, it is not clear yet. Judging by the size of the rear end, it feels like a short range cargo shuttle. There isn't much room for propellant in there, especially when you take the engines into account. I'm not keen on the container sticking out downwards. ...
by nozmajner
Mon May 11, 2020 10:55 am
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 699

Re: Haber Bulk Ship

Yeah, but one might want to have a higher vantage point to spot problems at a glance.
Not that the Longnose hase anything like it though...
by nozmajner
Mon May 11, 2020 9:25 am
Forum: Ship and 3D asset development
Topic: Haber Bulk Ship
Replies: 21
Views: 699

Re: Haber Bulk Ship

My justification for it to provide a vantage point to look at the containers without the need for a space walk.
It's not that visible on that sketch, but it is repeated at the bottom as well.
by nozmajner
Sat May 09, 2020 11:22 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Regarding the workflow work I'm doing. I just put up the first test run of it on github . An escape capsule for an upcoming mission. It's up on sketchfab as well with the full res textures. The small details are all baked from decals, and I've used some material layering trickery for the weathering/...
by nozmajner
Tue May 05, 2020 9:22 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

The thrusters are working on my end properly, but I'll check.
And I'll add the texture improvements as well.
by nozmajner
Sun May 03, 2020 9:40 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Regarding the looks/workflow project, extra eyes on that is definitelly helpful.
The repo might be a better place for discussing stuff related to that, the forum can be quite unwieldy compared to github.
by nozmajner
Sat May 02, 2020 7:03 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Aaaand it's up! \o/
by nozmajner
Sat May 02, 2020 9:46 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Thanks bobtheterrible! Sadly ship creation has slowed down on my end to a halt, so especially thank you for keeping ship-ing alive! :) I have to dig myself out from that under the hood level where I'm at now with the workflow soon. I'm there because I really hate doing the the texturing, and I'm hop...
by nozmajner
Fri May 01, 2020 7:06 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

It's not that bad. You can parent up everything to the main fuselage, recenter that, then deparent everything with the Clear Parent end Keep Transform option. Only the rear gear will need some manual fixing, since it is the only one that has location keyframes. But you might be able to just keep the...
by nozmajner
Fri May 01, 2020 2:41 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

You can add more missiles if you want. I think I started off from the previous version of your repo, and it had 5 of them there. But it can have 8, fine by me. The upper side of the nose is flatter than the botton side, that might be a better place for the ship ID. I did not add any roles, because I...