Search found 993 matches

by nozmajner
Fri May 01, 2020 11:19 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

I think the stats are mostly good, but I'd suggest some changes: { "model" : "skipjack", "name" : "Skipjack Courier", "cockpit" : "", "manufacturer" : "kaluri", "ship_class" : "medium_courier", "min_crew" : 2, "max_crew" : 3, "price" : 500000.0, "hull_mass" : 80, "capacity" : 200, "slots" : { "atmo_...
by nozmajner
Thu Apr 30, 2020 1:10 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

If I remember correctly, the object has to have the _shield in the object name. The Kanara has it as kanara_shield for example. Not sure about the stats. My guess is that it should have relativaly meager acceleration compared to the other couriers, since it's larger, but it should have a bit better ...
by nozmajner
Thu Apr 30, 2020 6:28 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Skipjack Courier rolls of the tongue better I think.
Marlin could be an interceptor in the future, specifically designed to intercept such fast moving moving couriers, if the eat them anyway. :D
by nozmajner
Wed Apr 29, 2020 5:41 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Sounds good to me. But I thought that the Courier is a working name, not the final one. I think it should be named. Their naming scheme is of fishes. There's a list of a few on the wiki for example. Something not too agressive. Maybe something with endurance. Unless you want to hand the ship over to...
by nozmajner
Tue Apr 28, 2020 8:56 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Sure thing!
Sorry, can't figure out how to pull the thumbnails from imgur
by nozmajner
Tue Apr 28, 2020 3:01 pm
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Sorry for the delay. It looks really good. Not sure why the shading issue on the geer bay doors, might be a problem with the normal map, or with the smooth shading settings. Try adding an Edge Split modifier to it.
I can't really tell if the normal map works, I'll have to double check that.
by nozmajner
Mon Apr 20, 2020 6:09 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Lot of design and ground work needs to be done for it to be usable. There's an OPLI decal library already, which I even used for the OPLI engine prefabs. But I want to create lots more decals, with some faction-specific stuff. (Yes, sadly the decal machine addon is a bit odd in that regard, and insi...
by nozmajner
Sun Apr 19, 2020 10:32 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

I think that's about it. I'd suggest a more elaborate landing gear setup instead of just sinking it inside the hull, but that can come later. I kinda want to aim for a bit more detail and elaboration in the future, but that won't happen anytime soon, so it should be good to go. I want to incorporate...
by nozmajner
Fri Apr 17, 2020 7:31 am
Forum: Ship and 3D asset development
Topic: Courier
Replies: 114
Views: 21381

Re: Courier

Hi! Nice progress, it looks really good! The problem with the rotation is the evaluation order of the three axes. X comes first, then Y then Z. If you change the order to YXZ, you could make it work animating the Y axis, but I'm not sure if Pioneer supports that. So you need to remove the keyframes,...
by nozmajner
Mon Mar 23, 2020 6:26 pm
Forum: Projects
Topic: Hyperjump (& black hole) visuals
Replies: 12
Views: 1853

Re: Hyperjump (& black hole) visuals

How much of this would be actually visibe given that we don't have any fancy over the top nebula background? Would the faint Milky Way be enough?