Search found 993 matches

by nozmajner
Mon Jul 15, 2013 2:11 pm
Forum: Pioneer development
Topic: Art Style Guide for Pioneer - brainstorming
Replies: 46
Views: 17938

Re: Art Style Guide for Pioneer - brainstorming

AI I think we might need to explain away as some kind of social backlash against it? Or there could be a plateau in the rate of increasing computing power, before some critical mass of computing power that could support it. I like the idea of having more stations than terraformed planets. It also j...
by nozmajner
Mon Jul 15, 2013 12:13 pm
Forum: Pioneer development
Topic: Art Style Guide for Pioneer - brainstorming
Replies: 46
Views: 17938

Re: Art Style Guide for Pioneer - brainstorming

Yes, I've read the Game Scope. (And wasn't even thinking about anything large about gameplay anyway.) I think we are on the same page mostly. :) With world building, there's more freedom... But my experience is that the more words there are, the less interested other people are. It's better to show ...
by nozmajner
Mon Jul 15, 2013 10:45 am
Forum: Pioneer development
Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
Replies: 18
Views: 14623

Re: Proposal for Reticle System & a Ship Attitude Relative t

I'm quite interested in that stuff actually, so for sure. I've already progressed a bit with that mock-up anyway. Fortunately this can be worked on parallel the art style brainstorming/research. Let me dust those files.
by nozmajner
Mon Jul 15, 2013 8:19 am
Forum: Pioneer development
Topic: Show distance to arrive to a complete stop
Replies: 4
Views: 4639

Re: Show distance to arrive to a complete stop

If I recall correctly, Space Combat (x-plane derivative) had something like that, and it was very useful. It refuses to start on my machine, so I can't verify it though.

Might be useful to have something similar displayed on the system map too.
by nozmajner
Mon Jul 15, 2013 7:45 am
Forum: Pioneer development
Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
Replies: 18
Views: 14623

Re: Proposal for Reticle System & a Ship Attitude Relative t

There isn't too much to elaborate now. I'm just playing around with HUD/NAV ideas. And yes, I was thinking about a full HUD/NAV design, from a usability, and based on that, an aesthetic point of view. I'm just exploring what I would like to have in a HUD/NAV UI of a spaceship, and how it could look ...
by nozmajner
Sun Jul 14, 2013 10:09 pm
Forum: Pioneer development
Topic: Art Style Guide for Pioneer - brainstorming
Replies: 46
Views: 17938

Art Style Guide for Pioneer - brainstorming

Luomu asked me if I'm still interested in creating an Art bible for Pioneer. Of course I am. Thank you again for asking me. I think first there should be a proper brainstorming and discussion about this, to provide a good foundation. Especially among the developers who are propelling the game forwar...
by nozmajner
Sun Jul 14, 2013 7:46 pm
Forum: Ship and 3D asset development
Topic: Venturestar
Replies: 4
Views: 2860

Re: Venturestar

Nice :)
It handle's a bit too good for a transport of this size I think. I'd decrease both lateral and rotation thrust.
I like those small tanks near the engines.
by nozmajner
Sun Jul 14, 2013 7:27 pm
Forum: Pioneer development
Topic: Proposal for Reticle System & a Ship Attitude Relative to Ta
Replies: 18
Views: 14623

Re: Proposal for Reticle System & a Ship Attitude Relative t

Isn't this a bit too cluttered? For me, it feels like it obstructs the view. I think it would look better to use minimalist icons on the cockpit views for each mayor degree (N E S W Zenith, Nadir, and one inbetween those). And a navball like thing somewhere for precise readings would be better. For ...
by nozmajner
Tue Jul 02, 2013 9:51 pm
Forum: Ship and 3D asset development
Topic: Small transport
Replies: 12
Views: 6628

Re: Small transport

I've manged to bring this ship to a usable level, it only needs some texture polish. Might need a little stats tweaking too. I've named it Mola Mola after a sunfish, but that can be changed. I'm saving the Guppi for a larger transport. Here's the mod file: https://dl.dropboxusercontent.com/u/456051/...
by nozmajner
Tue Jul 02, 2013 6:03 pm
Forum: Ship and 3D asset development
Topic: Small transport
Replies: 12
Views: 6628

Re: Small transport

Nothing special. A bit of adjustment when gears are down, so it won't intersect with the ground. Maybe they can be used for limited thrust vectoring. The main point of those is to have an adjustable heat sink surface, so you can choose the direction to radiate heat. On a limited scale at least. It w...