Search found 77 matches

by jpab
Sun Sep 29, 2013 10:52 am
Forum: Ship and 3D asset development
Topic: Replacing the Big Crappy Station
Replies: 63
Views: 40331

Re: Replacing the Big Crappy Station

nozmajner wrote:There's a way to display different parts on a different lod level if they are in the same station/craft? That. Would help a lot.
I don't think there is right now, but it shouldn't be difficult to add.

John B
by jpab
Sat Sep 28, 2013 6:47 pm
Forum: Ship and 3D asset development
Topic: Replacing the Big Crappy Station
Replies: 63
Views: 40331

Re: Replacing the Big Crappy Station

It looks pretty good to me. There are some technical issues to think about, but I don't think there are any real show-stoppers. It might be necessary to accept some limitations initially so that the model will work in-game, and come back to it in the future as the code gains more features to support...
by jpab
Thu Sep 12, 2013 11:35 pm
Forum: Ship and 3D asset development
Topic: Police craft - replacement
Replies: 24
Views: 9547

Re: Police craft - replacement

This is excellent. I look forward to seeing it in-game!

John B
by jpab
Tue Sep 03, 2013 11:10 pm
Forum: Ship and 3D asset development
Topic: Military Venturestar "Drop ship"
Replies: 33
Views: 16207

Re: Military Venturestar "Drop ship"

As far as i can see my pattern is solid Black / white with no antialiasing but I dont know how Pioneer processes it, It could be adding antialiasing in the background because of the contrast. It is adding antialiasing. Perhaps easiest to explain by example: Open your pattern map image in photoshop ...
by jpab
Sat Aug 17, 2013 11:08 pm
Forum: Pioneer development
Topic: Improving the experience for new and expert players
Replies: 14
Views: 14949

Re: Improving the experience for new and expert players

We now have an orbital start point (again). Barnard's Star. You have just been released your prison, and are free to go about your new life.

See: Issue 2402: Adding Barnard as new start.
by jpab
Sun Jul 28, 2013 7:55 am
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 83
Views: 61891

Re: HUD and UI ideas - mockups

nozmajner wrote:I intended it to be quite utilitarian. At least the first iteration, so I can explore some functionality, and the aesthetics that they bring.
Yep, that's perfectly understandable. Plenty of time to play with different styles and decoration later!

John B
by jpab
Sun Jul 28, 2013 12:08 am
Forum: Pioneer development
Topic: HUD and UI ideas - mockups
Replies: 83
Views: 61891

Re: HUD and UI ideas - mockups

These HUD mock-ups look really good! I'm really looking forward to having stuff like this in the game. Having said that... I do have a suggestion or request: This HUD feels very utilitarian to me. It doesn't feel like you're in a ship, it also doesn't feel like a helmet/eye-piece/retinal implant HUD...