Search found 907 matches

by impaktor
Wed Apr 28, 2021 8:53 am
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 8
Views: 1125

Re: Unify heightmap formats

Speaking of maps, here's high resolution of Mars:
https://mars26.com/
by impaktor
Sun Apr 11, 2021 2:43 pm
Forum: Pioneer development
Topic: Some player opinions on roleplay and character design etc.
Replies: 2
Views: 322

Re: Some player opinions on roleplay and character design etc.

Indeed. Except for the whole discussion on polygons, this is something I think all devs agree we want. I have zero interest in 3D / polygon stuff. I want the gameplay of characters, thus 2D / isometric or what ever takes least effort to implement and extend is what I'm backing. @WKFO you can direct ...
by impaktor
Sat Mar 13, 2021 3:56 pm
Forum: Pioneer development
Topic: Improve tradeships
Replies: 2
Views: 367

Re: Improve tradeships

I applaud the ambition level. I'd advice to get the PR in a mergable state as soon as possible so we can get it into master before you loose motivation, or some other thing pops up. Would be a shame to see this bitrot. Just ideas for the (maybe distant) future: To model which ship goes to which stat...
by impaktor
Tue Feb 16, 2021 4:56 pm
Forum: Ship and 3D asset development
Topic: Haber Capital Mover
Replies: 35
Views: 3612

Re: Haber Bulk Ship

Elevators don't need rope, if they have a shaft plus tlittle cog wheels they can climb up/down with
by impaktor
Thu Jan 28, 2021 11:40 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 143
Views: 166748

Re: Various astronomy news

Now that's a system that would expose potential bugs.
by impaktor
Sun Jan 24, 2021 12:27 pm
Forum: Ship and 3D asset development
Topic: 3D Cockpits
Replies: 68
Views: 37066

Re: 3D Cockpits

I might be late to the game, but I just watched Scott Manley's first steps in "Rouge System Sim", which really goes full nerd on the cockpit. I imagine this is how an "ultimate" Pioneer implementation could be:
https://www.youtube.com/watch?v=vziIgAtD66s&t=2m40s
by impaktor
Mon Jan 18, 2021 7:40 am
Forum: Pioneer development
Topic: Mission ideas
Replies: 12
Views: 4541

Mission idea: jettison mission

With the new scoop-mission merged, I got to thinking we don't have the inverse, i.e. no mission making use of jettison, so here's a loose thought: - some maffia or other seedy character wants revenge on a station / faction, and hired the player to dump X tonnes of radioactives over a station, (under...
by impaktor
Mon Dec 21, 2020 8:55 pm
Forum: Pioneer development
Topic: Faction: Azanchi empire
Replies: 2
Views: 592

Re: Faction: Azanchi empire

@Spiffor, I don't know if you've seen this:
https://github.com/pioneerspacesim/pioneer/pull/5083

...but if you have any thoughts, good or bad, please share:
by impaktor
Mon Dec 07, 2020 6:43 pm
Forum: Pioneer development
Topic: Cant open Lua Console on newest version
Replies: 6
Views: 500

Re: Cant open Lua Console on newest version

You need the game source code to do that, and re-compile. (src/Game.cpp might be a good place to start un-nesting the code).