Search found 1314 matches

by FluffyFreak
Thu Apr 29, 2021 4:38 pm
Forum: Pioneer development
Topic: Unify heightmap formats
Replies: 8
Views: 1128

Re: Unify heightmap formats

A) that's very a piecemeal photo collection plastered on a perfect sphere with no height,
B) wtf is with them trying to use NFT to descried OWNERSHIP of pieces of mars from orbital photos?
by FluffyFreak
Fri Mar 12, 2021 11:35 am
Forum: Pioneer development
Topic: Improve tradeships
Replies: 2
Views: 369

Re: Improve tradeships

Nice work and an excellent writeup.

Much appreciated, thankyou!
by FluffyFreak
Sat Jan 30, 2021 1:49 pm
Forum: Pioneer development
Topic: System names generation - Italian variant
Replies: 27
Views: 2407

Re: System names generation

System Name Generation has now been updated but there is more that could be done such as this Italian variant, or associating certain naming schemes with specific factions by weighting the probability that they'll be used for them.
by FluffyFreak
Thu Jan 28, 2021 11:38 am
Forum: Pioneer development
Topic: Various astronomy news
Replies: 143
Views: 166771

Re: Various astronomy news

https://exoplanets.nasa.gov/news/1672/d ... -eclipses/

Complicated little system of 6 stars!
by FluffyFreak
Mon Jan 25, 2021 7:14 pm
Forum: Pioneer development
Topic: Planet loading bug and Geo Patches improvement
Replies: 3
Views: 335

Re: Planet loading bug and Geo Patches improvement

LODs etc are all chosen on CPU, so not OpenGLs doing
by FluffyFreak
Wed Dec 30, 2020 4:57 pm
Forum: Pioneer development
Topic: System names generation - Italian variant
Replies: 27
Views: 2407

Re: System names generation - Katakana-like variant

This is part of the code which mostly uses standard C++ and lives in a header // Copyright © 2008-2021 Pioneer Developers. See AUTHORS.txt for details // Licensed under the terms of the GPL v3. See licenses/GPL-3.txt #pragma once #ifndef KATAKANANAMEGEN #define KATAKANANAMEGEN namespace KatakanaName...
by FluffyFreak
Wed Dec 30, 2020 4:53 pm
Forum: Pioneer development
Topic: System names generation - Italian variant
Replies: 27
Views: 2407

Re: System names generation - Katakana-like variant

... and the other half of them :) Maado Maamo Mabahi Mabakinyo Mabe Mabi Mabotezu Mabottomo Mabuni Mabunyu Mabusoya Mabute Mabuto Mabuyoba Mada Madaanyu Madaji Madehotto Mademe Madesa Mado Maetehe Maeyori Mafu Mafuugu Magame Magazo Magena Mageppu Magu Maguda Magun Maha Mahe Mahi Mahiru Mahoto Mai Ma...
by FluffyFreak
Wed Dec 30, 2020 4:52 pm
Forum: Pioneer development
Topic: System names generation - Italian variant
Replies: 27
Views: 2407

Re: System names generation - Katakana-like variant

This is an example of the output from my katakana-like generator, attempted to generate 10,000 names, of which 9084 were unique. Unique names generated: 9084 Aakko Aba Abajunyu Abejuja Aberoza Abi Abioke Abo Aboho Abude Abuha Achi Achimito Achu Achufumi Achun Ade Adekkani Adekochi Adokkanoh Ae Aga A...
by FluffyFreak
Thu Nov 26, 2020 3:27 pm
Forum: Pioneer development
Topic: Compiling Pioneer for Raspberry Pi (ARM)
Replies: 43
Views: 80136

Re: Compiling Pioneer for Raspberry Pi (ARM)

Interesting! If we had a Vulkan renderer we'd be able to run on Pi4 pretty comfortably.

Not super fast, terrain would be slow still, but pretty decent I'd expect
by FluffyFreak
Sat Nov 14, 2020 5:05 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 8689

Re: Terrain Texturing

<The-EG> fluffyfreak: yeah height and temp would be good for planets with atmosphere. and for the multiple LUTs...maybe use different channels? Each LUT could technically have 3 different versions in a single file... <The-EG> not sure if I already mentioned that or not <The-EG> or even 4 if you are...