Search found 1314 matches

by FluffyFreak
Mon Jul 08, 2013 8:58 pm
Forum: Pioneer development
Topic: Bobs scripting woes
Replies: 84
Views: 33824

Re: Bobs scripting woes

We used to have the speed of light problem too :) but only with certain Visual Studio compiler options apparently :S screwy machines. I did write an alternative method some time ago for another branch as I couldn't use the current method. It generated a mesh equivalent to the highest detail level in...
by FluffyFreak
Mon Jul 08, 2013 7:41 pm
Forum: Pioneer development
Topic: Bobs scripting woes
Replies: 84
Views: 33824

Re: Bobs scripting woes

Actually I'm starting to think there's also a bug with things falling through the floor ;)

In support of this observation I have just bounced along under the surface of Venus at over 6km/s :D
by FluffyFreak
Mon Jul 08, 2013 3:32 pm
Forum: Pioneer development
Topic: Render targets
Replies: 12
Views: 100397

Re: Render targets

YAY! That's the sort of stuff I'm hoping to see :D
by FluffyFreak
Sun Jul 07, 2013 4:51 pm
Forum: Pioneer development
Topic: Bobs scripting woes
Replies: 84
Views: 33824

Re: Bobs scripting woes

I take it these functions are implemented in Lua only?
I can't find a matching prototype in the C++ at all.
Sorry.
by FluffyFreak
Sun Jul 07, 2013 4:29 pm
Forum: Pioneer development
Topic: Projectiles too fast?
Replies: 20
Views: 12492

Re: Projectiles too fast?

NeuralKernel wrote:... it's Space, where is the heat going?
...you're calculating it away using quantum effects?

Also known as the "law of handwavium", I even got the word "quantum" in there! :D
by FluffyFreak
Sun Jul 07, 2013 3:56 pm
Forum: Ship and 3D asset development
Topic: Small transport
Replies: 12
Views: 7516

Re: Small transport

I like those ship profiles!
by FluffyFreak
Fri Jul 05, 2013 8:47 am
Forum: Other space games
Topic: have you guys seen these?
Replies: 3
Views: 3755

Re: have you guys seen these?

Yeah I especially like the forest rendering stuff here: http://evasion.inrialpes.fr/~Eric.Bruneton/
by FluffyFreak
Fri Jul 05, 2013 8:45 am
Forum: Pioneer development
Topic: Render targets
Replies: 12
Views: 100397

Re: Render targets

I say use it. Get it in and rendering all current content to a render target. Q2: I think that most drivers implement it even for older cards as it was really just exposing functionality which was in DirectX for some time. So the hardwares been capable of it for a long time, OpenGL just took a while...
by FluffyFreak
Wed Jul 03, 2013 6:28 pm
Forum: Pioneer development
Topic: Reaction Mass
Replies: 9
Views: 7175

Re: Reaction Mass

I don't think the autopilot should know about extra fuel you have on board. That doesn't make much sense to me. Weird, it's the only reason I can think of for having it! :D I think of it like this: I've filled the tank with propellant, loaded up with extra propellant, switched on the auto-fueling t...
by FluffyFreak
Wed Jul 03, 2013 1:33 pm
Forum: Ship and 3D asset development
Topic: Venturestar
Replies: 4
Views: 3275

Re: Venturestar

Looking forward to testing this out when I get home tonight :)