Search found 1314 matches

by FluffyFreak
Thu Jul 09, 2020 6:03 pm
Forum: Pioneer development
Topic: Townscaper
Replies: 2
Views: 559

Townscaper

I'm not sure where to put this, Code Inspiration? Art Inspiration? City design? Anyway https://imgur.com/gallery/i364LBr there's an Imgur gallery of the amazing little tool/game called TownScaper where it's developer describes how it works, and it's just fascinating semi-procedural creation that is ...
by FluffyFreak
Sat May 30, 2020 6:51 pm
Forum: Pioneer development
Topic: Compiling error - CMakeLists.txt missing
Replies: 16
Views: 2061

Re: Compiling error - CMakeLists.txt missing

Glad you got it solved Bugbear!
by FluffyFreak
Thu May 28, 2020 4:47 pm
Forum: Pioneer development
Topic: Compiling error - CMakeLists.txt missing
Replies: 16
Views: 2061

Re: Compiling error - CMakeLists.txt missing

And Sturnclaw says that you might need the "pthreads-devel" package because that's how CMake looks up pthreads... or something.

I am neither a frequent Linux user anymore, nor do I do CMake! :)
by FluffyFreak
Thu May 28, 2020 12:05 pm
Forum: Pioneer development
Topic: Compiling error - CMakeLists.txt missing
Replies: 16
Views: 2061

Re: Compiling error - CMakeLists.txt missing

Suggestions from IRC are to ask if you've installed all of the prerequisite packages?
https://github.com/pioneerspacesim/pion ... NG.txt#L47
by FluffyFreak
Thu May 28, 2020 10:46 am
Forum: Pioneer development
Topic: Compiling error - CMakeLists.txt missing
Replies: 16
Views: 2061

Re: Compiling error - CMakeLists.txt missing

`pioneer-thirdparty` is a sibling level project, mostly used on Windows, my advice is to remove that complication because your compilation problem seems to be purely that it can't find "Threads::Threads"
by FluffyFreak
Mon May 25, 2020 11:16 am
Forum: Pioneer development
Topic: Compiling error - CMakeLists.txt missing
Replies: 16
Views: 2061

Re: Compiling error - CMakeLists.txt missing

Hi Bugbear, are you following the instructions for "Linux - CMake" in the COMPILING.txt file?

Yeah I agree about the pain the arse that all this has become, but hopefully we'll get you sorted out pretty quickly!
by FluffyFreak
Wed Apr 29, 2020 9:40 am
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 8687

Re: Terrain Texturing

I tried this, it took memory consumption upto 3GB of ram :D

Did look pretty though, and it ran ok on my fairly high end PC
by FluffyFreak
Sun Apr 12, 2020 10:16 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 8687

Re: Terrain Texturing

This is a plot of the rough length calculation based on it's "depth" within the quadtree
https://docs.google.com/spreadsheets/d/ ... sp=sharing
by FluffyFreak
Sun Apr 12, 2020 9:25 pm
Forum: Projects
Topic: Terrain Texturing
Replies: 19
Views: 8687

Re: Terrain Texturing

You need to look into where it decides to split or not and adjust that to use a different heuristic