Search found 1038 matches

by nozmajner
Sat Dec 05, 2020 7:14 pm
Forum: Pioneer development
Topic: Cant open Lua Console on newest version
Replies: 6
Views: 500

Re: Cant open Lua Console on newest version

It if fixed on master, it is bindable. Release will hopefully happen the coming weeks. One might suggest, that the best course of action is to build master, so the loads of new things get tested a bit more. But if you can't do that, in Documents/Pioneer/config.txt find the console binding line, and ...
by nozmajner
Thu Nov 26, 2020 12:41 pm
Forum: Pioneer development
Topic: How to get Sector and Vector Coords of star?
Replies: 7
Views: 627

Re: How to get Sector and Vector Coords of star?

I just found this, it might be useful: Coordinate converter
by nozmajner
Thu Nov 26, 2020 11:26 am
Forum: Pioneer development
Topic: How to get Sector and Vector Coords of star?
Replies: 7
Views: 627

Re: How to get Sector and Vector Coords of star?

The numbers between the parenthesis are subcoordinates let's say, where they lie inside the sector. Sectors are 8*8*8 ly cubes.
I once figured out how to convert RA coordinates to our cartesian coordinates, but I have to dig that up.
by nozmajner
Tue Nov 03, 2020 6:50 pm
Forum: Pioneer development
Topic: some (hopefully constructive) feedback
Replies: 4
Views: 502

Re: some (hopefully constructive) feedback

For dogfight, I'd also mention that if you target them by ctrl+LMB, then it will be set as reference frame, so Set Speed mode will work relative to them. Match speed mode, you could say, but you can even set a relative speed. That helps a lot in my experience. One caveat, if you are in Set Speed mod...
by nozmajner
Fri Sep 04, 2020 12:54 pm
Forum: Pioneer development
Topic: In-game lore content
Replies: 11
Views: 1223

Re: In-game lore content

Yeah, it would be nice. I got stuck on it, coming up with a proper idea, then got distracted. I'll think about it, when schhol stuff normalizes and I have more time.
by nozmajner
Thu Sep 03, 2020 1:55 pm
Forum: Pioneer development
Topic: In-game lore content
Replies: 11
Views: 1223

Re: In-game lore content

I agree, The Commonwealth works better.
I did that SolFed flag quite a few years ago, and had a start on the CIW one as well, but got stalled with it.
by nozmajner
Thu Sep 03, 2020 12:07 pm
Forum: Pioneer development
Topic: In-game lore content
Replies: 11
Views: 1223

Re: In-game lore content

I think the CIW name was always ambigous on the different wiki pages.
by nozmajner
Thu Aug 27, 2020 1:31 pm
Forum: Pioneer development
Topic: System names generation - Italian variant
Replies: 27
Views: 2407

Re: System names generation - Italian variant

How complex it would be to make the search function equating certain kind of letters? Like it would treat that Ğ as G for example. Hungarian names would appreciate that as well (áéíóöőűú are pretty common)
by nozmajner
Tue Aug 25, 2020 7:00 pm
Forum: Music and sound assets
Topic: Music Contribution
Replies: 39
Views: 3268

Re: Music Contribution

Nice, I like it. Quite atmospheric.