[SUGGESTION] Atmospheric density indicator

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narical
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[SUGGESTION] Atmospheric density indicator

Post by narical » Tue Nov 25, 2014 3:46 pm

So we can determine when we get into atmosphere.
It would be good to have percent numbers - on fuel / atm density bars, and absolute atm pressure and hull temp numbers.
Something like this:
http://i.imgur.com/Xm0T4uI.jpg

impaktor
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Re: [SUGGESTION] Atmospheric density indicator

Post by impaktor » Tue Nov 25, 2014 4:08 pm

How would this be different from the preassure indicator (visible in your screenshot)?

narical
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Re: [SUGGESTION] Atmospheric density indicator

Post by narical » Tue Nov 25, 2014 10:35 pm

Bar appears when you enter atmosphere and represents how "deep" you are in it.
Pressure indicator can be in it too.

impaktor
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Re: [SUGGESTION] Atmospheric density indicator

Post by impaktor » Wed Nov 26, 2014 11:02 am

So the instruments should know what the pressure is on the surface? Where will the atmosphere end? Without a well defined/known upper and lower boundary, it's not very optimal to use a bar. I think showing current pressure and altitude is enough, but contributions are welcome.

DraQ
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Re: [SUGGESTION] Atmospheric density indicator

Post by DraQ » Mon Dec 01, 2014 9:50 pm

Atmospheric density/pressure bar would make sense *IF* we had some sort of max pressure given hull can tolerate.

It would be a good way to distinguish between hulls gameplay-wise and to make surfaces of gas giants unreachable, BTW.

impaktor
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Re: [SUGGESTION] Atmospheric density indicator

Post by impaktor » Mon Dec 01, 2014 10:13 pm

Atmospheric density/pressure bar would make sense *IF* we had some sort of max pressure given hull can tolerate.
Yes, might be something worth looking into; however, it would be a "how much preassure can the ship tolerate", which is a different thing to what OP requested. But that would have well defined range: 0 preassure to max_preassure.

DraQ
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Re: [SUGGESTION] Atmospheric density indicator

Post by DraQ » Mon Dec 01, 2014 10:38 pm

impaktor wrote:
Atmospheric density/pressure bar would make sense *IF* we had some sort of max pressure given hull can tolerate.
Yes, might be something worth looking into; however, it would be a "how much preassure can the ship tolerate", which is a different thing to want OP requested. But that would have clear range: 0 preassure to max_preassure.
And it would be useful - bar full - you die.
:)

Marcel
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Re: [SUGGESTION] Atmospheric density indicator

Post by Marcel » Fri Jan 16, 2015 6:19 am

The atmospheric density and temperature that a hull could tolerate would be a good way to differentiate between cheap and expensive ships.
Regarding landing on gas giants, I've done the land on Venus thing where you stop above the atmosphere, lower your landing gear and the atmospheric density slows you to a hands-off safe landing. On a gas giant you would reach a density where your ship would float if it could stand the pressure. It would be fun to try to climb back out from there!

DraQ
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Re: [SUGGESTION] Atmospheric density indicator

Post by DraQ » Fri Jan 16, 2015 10:26 pm

I'm not sure we actually need atmospheric buoyancy in Pioneer, though implementing it shouldn't be much of a hassle if we know atmospheric composition as well as density (or pressure and temperature).

impaktor
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Re: [SUGGESTION] Atmospheric density indicator

Post by impaktor » Tue Jul 17, 2018 2:01 pm

Heres a simple way to compute pretty good atmosphere preassure and temperature as function of altitude:
https://gravityandlevity.wordpress.com/ ... ution/amp/

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