Code inspiration and rendering resource

FluffyFreak
Posts: 1194
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Code inspiration and rendering resource

Post by FluffyFreak » Thu Dec 18, 2014 3:30 pm

Simon Schreibt - Game Art Tricks

This has just had me fascinated all day, my current favourite that I want to implement being the Doom 3 Light Glow but all of these are worth reading up on.

if anyone suddenly wants a particular effect implementing then propose it and let me know! (nozmajner!)

Moderator Edit: First 6 posts are split from Art inspiration album

impaktor
Posts: 704
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: Art inspiration album

Post by impaktor » Sat Dec 20, 2014 11:23 am

I wonder if anything on the diablo-3-resource-bubbles could be useful for rendering sunspots/star surface.

FluffyFreak
Posts: 1194
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Art inspiration album

Post by FluffyFreak » Tue Mar 10, 2015 1:04 pm

This... well this could also go in the Astronomy News section but since it's a rendering topic I'll... well...
How to draw a Black Hole
Geodesic raytracing in curved spacetime


With some pretty pictures and Python based source code so you can render things yourself :)

FluffyFreak
Posts: 1194
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Art inspiration album

Post by FluffyFreak » Sat Apr 11, 2015 12:08 pm

Previsouly I said that we wouldn't be seeing this kind of thing in a game, I may be wrong about that -> shadertoy black hole

FluffyFreak
Posts: 1194
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: Art inspiration album

Post by FluffyFreak » Wed Apr 29, 2015 8:20 pm

Asteroid generation script amongst this awesome thread about DarkForces inspired game.

Also there's a script for 3DsMax but for those Blender types (Noz!!!) then you might be able to translate it across to your preferred modelling program.

impaktor
Posts: 704
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: Art inspiration album

Post by impaktor » Mon Jun 01, 2015 7:03 pm

FluffyFreak wrote:This... well this could also go in the Astronomy News section but since it's a rendering topic I'll... well...
How to draw a Black Hole
Geodesic raytracing in curved spacetime


With some pretty pictures and Python based source code so you can render things yourself :)
FluffyFreak wrote:Previsouly I said that we wouldn't be seeing this kind of thing in a game, I may be wrong about that -> shadertoy black hole
Some nice pictures and videos of black holes, from a recent paper, as I understand it:
https://medium.com/starts-with-a-bang/a ... bb01b13843

joonicks
Posts: 36
Joined: Thu Sep 17, 2015 7:23 am

Extra credits: a youtube game dev vlog

Post by joonicks » Sat Sep 26, 2015 2:22 am

found it today. some episodes are interesting.
https://www.youtube.com/user/ExtraCreditz

Moderator edit: merged to here.

impaktor
Posts: 704
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: Code inspiration and rendering resource

Post by impaktor » Sun Sep 27, 2015 5:53 pm

I thought we might as well have a thread on code inspiration / related posts, and split out the ones we had in other places.

Now this isn't even related to pioneer in any way, but I thought it was pretty neat (press green arrow-thingy to see sorting in real time):
http://www.sorting-algorithms.com/

impaktor
Posts: 704
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: Code inspiration and rendering resource

Post by impaktor » Mon Sep 28, 2015 12:35 pm


bobtheterrible
Posts: 96
Joined: Sat Jan 24, 2015 8:03 pm

Re: Code inspiration and rendering resource

Post by bobtheterrible » Mon Sep 28, 2015 10:28 pm

How fast can this generate cities? If this could be implemented would you try and create cities upfront or would you try to create them on the fly? I would love to see procedural cities in Pioneer but I don't imagine it would be easy to integrate.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests