Code inspiration and rendering resource

FluffyFreak
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Location: Beeston, Nottinghamshire, GB
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Re: Code inspiration and rendering resource

Post by FluffyFreak » Mon Jul 13, 2020 8:16 pm


CMDR ARGHouse
Posts: 16
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse » Tue Aug 18, 2020 6:25 pm

OpenGL Volumetric Clouds using IMGUI:
https://github.com/fede-vaccaro/TerrainEngine-OpenGL

CMDR ARGHouse
Posts: 16
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse » Tue Aug 18, 2020 6:29 pm

C++ Hydraulic Erosion simulator:
https://github.com/weigert/SimpleErosion

CMDR ARGHouse
Posts: 16
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse » Tue Aug 18, 2020 6:31 pm

PBR implementations for OpenGL, Vulkan and DX:
https://github.com/Nadrin/PBR

CMDR ARGHouse
Posts: 16
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse » Tue Aug 18, 2020 6:34 pm

Example of node based terrain gen using IMGUI as an interface:
https://frl.nyu.edu/node-based-terrain-generation/

Gliese852
Posts: 5
Joined: Sat Jun 06, 2020 12:12 pm

Re: Code inspiration and rendering resource

Post by Gliese852 » Wed Dec 02, 2020 6:41 pm

Stars from "Seed of Andromeda":
https://www.seedofandromeda.com/blogs/5 ... -rendering
I really love the way they shine.

CMDR ARGHouse
Posts: 16
Joined: Mon Feb 11, 2019 1:34 pm
Location: Australia

Re: Code inspiration and rendering resource

Post by CMDR ARGHouse » Fri Jan 22, 2021 9:20 am

I might have found what made the HMAP files for Earth, Mars and Luna.
http://www.mavrikgames.com/game-develop ... umentation
I think I get why a Heightmap data file would be preferable to using a heightmap image.

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