Code inspiration and rendering resource

impaktor
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Re: Code inspiration and rendering resource

Post by impaktor » Wed Nov 01, 2017 6:41 pm

Seems like a good place to start, to learn of shaders:
https://thebookofshaders.com/

FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak » Thu Nov 23, 2017 10:39 am

SpaceEngine talking about their terrain upgrade, looks very nice!
http://spaceengine.org/news/blog171120/

impaktor
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Re: Code inspiration and rendering resource

Post by impaktor » Fri Nov 24, 2017 7:16 pm

"Terrain rendering in less than 20 lines of code"
https://github.com/s-macke/VoxelSpace

impaktor
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Re: Code inspiration and rendering resource

Post by impaktor » Sun Dec 17, 2017 10:31 am

Metal Gear Solid V - Graphics Study
http://www.adriancourreges.com/blog/201 ... ics-study/

FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak » Tue Dec 19, 2017 2:20 pm

"Visual Math" - visual based explanations of common gaming related mathematics.
http://blog.dimitridiakopoulos.com/2017 ... sual-math/

impaktor
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Re: Code inspiration and rendering resource

Post by impaktor » Tue Dec 26, 2017 8:35 am

I like the screenshots in this article "Game developers guide to graphical projections"
https://medium.com/retronator-magazine/ ... 3d051c137d

FluffyFreak
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Re: Code inspiration and rendering resource

Post by FluffyFreak » Mon Jan 29, 2018 11:06 am

People have talked about wanting to learn to write shaders before, well here's a very nice little introduction
http://hughsk.io/fragment-foundry/chapt ... world.html

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Re: Code inspiration and rendering resource

Post by FluffyFreak » Tue May 22, 2018 9:55 pm

Black hole rendering

http://spiro.fisica.unipd.it/~antonell/schwarzschild/ <- realtime but no accretion disks, depth issues
http://rantonels.github.io/starless/ <- raytraced, looks awesome
https://unionassets.com/blog/the-effect ... l-lens-195 <- looks quite good, no accretion, depth issues
https://medium.com/@mariosubspace/black ... 7d93af9577 <- cheap, fast, naff

impaktor
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Re: Code inspiration and rendering resource

Post by impaktor » Wed May 23, 2018 12:05 pm

@fluffyfreak, are any of those "within reach" for pioneer, considering the technology needed to get there, when it comes to rendering?

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Re: Code inspiration and rendering resource

Post by FluffyFreak » Wed May 23, 2018 2:43 pm

Some are, but they have "issues" like they only work as a post-process effect so you cannot have objects, like your own ship, between the camera and the black hole :(

Sure that there's a way around that but currently unable to think of it, some depth testing perhaps. Would be crude but might work well enough.

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