My dream for entering stations / cities

nozmajner
Posts: 1029
Joined: Mon Jul 01, 2013 3:25 pm
Location: Budapest HU

Re: My dream for entering stations / cities

Post by nozmajner » Wed Dec 05, 2018 3:10 pm

I'll include these, so I won't forget about them. I made them a couple of years ago while talking about this concept and I played around with tiled.
Image
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FluffyFreak
Posts: 1310
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: My dream for entering stations / cities

Post by FluffyFreak » Thu Dec 06, 2018 11:24 am

I started porting my isometric viewer from SFML to SDL2 last night.
Got a fair bit done but it'll have to wait until the weekend now.

When it's done I'll write up some info on how it works and try to simplify some of the code as I go.

FluffyFreak
Posts: 1310
Joined: Tue Jul 02, 2013 1:49 pm
Location: Beeston, Nottinghamshire, GB
Contact:

Re: My dream for entering stations / cities

Post by FluffyFreak » Tue Dec 11, 2018 3:01 pm

https://assetforge.io/

Interesting tool for generating assets

EDIT: Also worth looking at his free assets too https://www.kenney.nl/assets

impaktor
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Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
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Re: My dream for entering stations / cities

Post by impaktor » Fri May 14, 2021 1:26 pm

I've been doing some reading recently, for instance this four part history of RPGs was interesing to me, so I'm dropping it here for reference:
https://web.archive.org/web/20200730195 ... y-of-rpgs/

So I'm back to thinking how to make person-to-person combat best into pioneer. Many games seem to use Advanced Dungeons & Dragons 2nd edition rule set, but my understanding is this is designed for "high fantasy" whith a hero that can withstand a lot of beating. GURPS (e.g. 3rd or 4th edition) has a more detailed system that allows for targeting body parts, instead of just grinding down hitpoints. I'm continuing reading up on this field.

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