New Music

WKFO
Posts: 103
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: New Music

Post by WKFO » Mon Nov 05, 2018 7:24 pm

Thanks nozmajner.
Another track: https://www.dropbox.com/s/pgrr27339k5bl ... e.ogg?dl=0

Also, I'm gonna copy-paste my comment on GitHub to here because I think it belongs here:

It would be nice if we had music modules for some mission types, which would override the default player. For example when the player finds the broken ship in a SAR mission, we don't need to play a suspenseful track (the player knows that the ship is not hostile); but in most other encounters we do need to play it (because most deep-space encounters are hostile).

impaktor
Posts: 777
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: New Music

Post by impaktor » Tue Nov 06, 2018 7:01 pm

It would be nice if we had music modules for some mission types, which would override the default player. For example when the player finds the broken ship in a SAR mission
Will not music triggered from a mission script override the system music?

WKFO
Posts: 103
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: New Music

Post by WKFO » Tue Nov 06, 2018 7:47 pm

Umm... Dunno, but most probably yes. I didn't mess so much with the mission modules yet. I was just writing down what I had in my mind. Because that's going to take time and effort if I find some time to get myself into this.

WKFO
Posts: 103
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: New Music

Post by WKFO » Mon Nov 12, 2018 7:19 pm

New ambient track for unexplored space:
https://www.dropbox.com/s/n22pylmgm8ye3 ... t.ogg?dl=0

WKFO
Posts: 103
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: New Music

Post by WKFO » Sun Jan 06, 2019 3:30 pm

I started creating some short tracks to play when the player jumps into an unexplored system with a rare stellar object, so it will feel like the game "acknowledged" that you've made a noteworthy discovery, such as a black hole, a neutron star (which Pioneer still doesn't have) or an unstable hypergiant or sth along these lines.

https://www.dropbox.com/sh/k2jzo01z7h53 ... p59Oa?dl=0

They still sound ambient because we don't want the game to suddenly go "Tadaah!" for our discovery.

WKFO
Posts: 103
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: New Music

Post by WKFO » Tue Jan 22, 2019 10:16 am

Recently I've got my hands on various new VSTs (Virtual Studio Technology (synthetic instruments, basically)) and I started re-exporting piano tracks in higher quality. I think they are more pleasant to ears now. I would like to replace our old tracks with these, but if you say I should stop tampering too much with Github for the sake of file history, I can leave it be.

Here's a comparison of two of the tracks, for example:
https://www.dropbox.com/s/xi27oyb6p2bja ... n.zip?dl=0

WKFO
Posts: 103
Joined: Wed Jun 14, 2017 12:37 pm
Location: Turkey
Contact:

Re: New Music

Post by WKFO » Fri Jan 25, 2019 6:59 am

I will take that as a "go ahead" if no one objects within a few days.

impaktor
Posts: 777
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: New Music

Post by impaktor » Fri Jan 25, 2019 8:25 am

I listened to them. I don't have any real opinion. I wonder if it will be time for pioneer to soon move to git LFS?
https://git-lfs.github.com/

that discussion should probably be in a thread on its own...

Keeper
Posts: 74
Joined: Thu Jan 04, 2018 9:23 pm
Location: Indian Hills, Nevada, USA
Contact:

Re: New Music

Post by Keeper » Fri Feb 08, 2019 2:26 am

If you want piano tracks recorded on a real piano, I have an acoustic piano that plays MIDI. It's a mere console, but if the arrangement is good it sounds all right. Here's a recording a piece composed and hand-played by a friend: https://www.youtube.com/watch?v=PMCAjo2G8FY

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest