Early Oculus Rift support.

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Re: Early Oculus Rift support.

Post by FluffyFreak » Fri Nov 20, 2015 4:52 pm

Before anyone asks if I've done anymore on this the answer is no.

My old branch needs a complete rewrite, perhaps a change of approach slightly to some of the ways that I solved things AND it was based on very old code.
With the Oculus API still in flux I decided to hold off on doing stuff until it settled down, that point is nearly here with the API out and due sometime before or shortly after Xmas.

I would like them to have the Oculus Touch dev kits available but that's a whole other kettle of fish! :)

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