Interstellar and Interplanetary travel - FTL

Design docs discussion of the implementation of certain features
impaktor
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Re: Interstellar and Interplanetary travel - FTL

Post by impaktor »

I agree that there are too many potential ways to impement hyperjumps (ship mass, ship volume, engine class, distance to planet, atmosphere preassure, charge of capacitors, existance of navigational officer, ...).
Long before Elite Dangerous I thought we should switch to a system inspired by Carrier Command which had fixed equipment that could be damaged individually.
I remember spending hours on the Amiga trying to understand how to play Carrier Command. The woes of pirating games, not having a manual. Here's how the repair system looked like:

https://www.youtube.com/watch?v=etiMz9xUSy0&t=6m57s

Looks similar to Silent Service II, where you also had independent parts of the sub that could be damaged.
FluffyFreak
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Re: Interstellar and Interplanetary travel - FTL

Post by FluffyFreak »

Just linking to Noz's thoughts on Google Docs
nozmajner
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Re: Interstellar and Interplanetary travel - FTL

Post by nozmajner »

An interesting article about the players ability to formulate plans that feels relevant here, for the UI and for Pioneer in general.
kennworl
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Re: Interstellar and Interplanetary travel - FTL

Post by kennworl »

I rather like the way Objects in Space handle damage and repairs. https://m.youtube.com/watch?v=n0XpAfYGQHU

I agree that each ship should have modules or areas where different systems are located based on the specific design of the ship. When you take damage, certain components will have greater likelihood of taking damage depending on where the ship was struck.

Even better is the concept of these systems being comprised of interchangable components so that if you have a damaged system, you can repair that system by swapping in spare parts, or cannibalizing parts from a less critical system. Turns the dynamic of the game into more of a ship's captain than a fighter pilot. You can also put customise your ship systems in infinite ways to give you the edge in trading, combat, etc. That whole idea greatly appeals to me.
impaktor
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Re: Interstellar and Interplanetary travel - FTL

Post by impaktor »

I rather like the way Objects in Space handle damage and repairs. https://m.youtube.com/watch?v=n0XpAfYGQHU
I like the sound of the computer rebooting at 2:11.
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