new face generator

Topics about the face generator.
Post Reply
matanzan
Posts: 18
Joined: Thu Jan 25, 2018 9:16 pm

new face generator

Post by matanzan » Mon Feb 10, 2020 5:48 am

First of all : the new feature to choose face parts is nice.

Like I said some year ago, if I could I would add some extra's, like male and female armour, or set specific clothes for policemen and mechanics, or specific star systems, but I still haven't been able to figure out where and how to change things, and no one could yet tell me how. Same of course for more than one background.
The idea of the bar would be nice too, if the bartenders and the shady guys don't wear pilot helmets or a police outfit ;)

Looks like the generator changed a little in display from rectangular to square, which is causing both the original and my faces to look a bit 'skinny' and 'off' now, while the accessories are too large for the faces. Didn't check the Captain Now faces, but it's probably the same.

Question: will this be the Face Generator display from now on or will it change back next year?

The Genesia and Scout Plus faces do still have the old display, so (re)making all the face parts for the new generator would make them not fitting for the other versions anymore.

impaktor
Posts: 830
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: new face generator

Post by impaktor » Mon Feb 10, 2020 9:14 am

We have not changed anything to the face generator, other than the UI it's put into, so separate parts can be selected and possibly the aspect ratio of the window into wich it is rendered.
if I could I would add some extra's, like male and female armour, or set specific clothes for policemen and mechanics, or specific star systems, but I still haven't been able to figure out where and how to change things, and no one could yet tell me how
Look in data/facegen/ just add/remove/improve what you want.
The Genesia and Scout Plus faces do still have the old display, so (re)making all the face parts for the new generator would make them not fitting for the other versions anymore.
Its the same face gen. We have removed some background since they forked off, but other than that there isn't any change, so you can use their face gen in pioneer. No re-making anything is needed.

As for the state or future plans for facegen, look through the rest of the post in this sub-forum.

vakhoir
Posts: 4
Joined: Sun Apr 21, 2019 5:42 pm

Re: new face generator

Post by vakhoir » Mon Feb 17, 2020 8:40 pm

matanzan wrote:
Mon Feb 10, 2020 5:48 am
Looks like the generator changed a little in display from rectangular to square, which is causing both the original and my faces to look a bit 'skinny' and 'off' now, while the accessories are too large for the faces. Didn't check the Captain Now faces, but it's probably the same.
What resolution are you playing at? I added an automatic UI rescaling functionality, it's possible that it causes the face's aspect to change. Good news is that I took into account this might not always be desired, so I can fix it with a minor adjustment, but it would be good to know what to test it on.

matanzan
Posts: 18
Joined: Thu Jan 25, 2018 9:16 pm

Re: new face generator

Post by matanzan » Sat Mar 14, 2020 11:09 am

Resolution: 1920x1080

But the problem might not be with Face Generator: it looks like part of the graphics (face parts and accessories) were not *exactly* in position, which is more clearly revealed by the change of the display (so they need to be adjusted/redone anyway). It just happened that they were the first I checked with the new game version, so it looked like it was the new display's fault.

impaktor
Posts: 830
Joined: Fri Dec 20, 2013 9:54 am
Location: Tellus
Contact:

Re: new face generator

Post by impaktor » Sat Mar 14, 2020 11:25 am

Could you please describe a step-by-step to reproduce the error you're seeing? Possibly with screenshot would help as well. Thanks!

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest