Soundtrack Redesign

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WKFO
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Soundtrack Redesign

Post by WKFO » Mon Sep 28, 2020 12:12 pm

Every time someone (including me) tries to add new music, a separate thread wakes up, but I want to collect the general design stuff into one thing instead of talking under them. So here it goes:

For existing parts:
  • Docked will be populated with tracks, at least the three most known factions will have their own tracks, with others sharing the common tracks (independent or minor factions' members). These will start if the already playing ambient music ends while the player is on a starport, but will cut as soon as player departs.

    Some very special systems or starports might get special music, but we probably won't do that to every single thing because galaxy is big.
  • Discovery will be separated into sub-categories for different classes of stellar objects, as I originally intended.
  • Near-spacestation: complete redo in a different style.
  • Ship-destroyed: straight up removal.
  • Undocked: (probably) remove this as well
  • Unexplored: add variation to the style
For yet-to-exist parts:
  • Ship manufacturer short tunes (a few seconds long, will play when you buy a ship from them or click on info thingy) - kinda similar to the "Renault commercial tune" at the end of https://youtu.be/v9V4lDWB5Fs?t=28

    Speaking of which, since buying a new ship is quite the accomplishment, maybe we can have a more impressive after-purchase screen like "Congratulations on your purchase, you are now the proud owner of a Nerodia Medium Freighter! ...bla bla... OPLI-Barnard Inc. guarantees 2 years of trouble-free operation of the Class-7 Hyperdrive unit ...bla bla... ship is registered as NC-1701 ...bla bla..."

WKFO
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Re: Soundtrack Redesign

Post by WKFO » Tue Sep 29, 2020 7:34 pm

Faction music style
The following is only what I think and may change if someone has a better idea
  • Solar Federation
Generally Interstellar/Stellaris/Blade Runner-like spacey. Saw synths, brass sections and church organ where necessary.

SolFed "welcoming tune" #1: https://soundcloud.com/user-211556926/solfed-space
(Based on the SolFed theme: https://soundcloud.com/user-211556926/s ... deration-1)

Tune #2: https://soundcloud.com/user-211556926/f ... -2-jupiter
(Gustav Holst's Jupiter)
  • Commonwealth of Independent Worlds
Strings dominated, with the addition of woodwinds. More organic. Doesn't try to be as epic as SolFed.
CIW "welcoming tune" #1: https://soundcloud.com/user-211556926/c ... pace-short
(Based on the CIW theme: https://soundcloud.com/user-211556926/c ... -worlds-v1)
  • Haber Corporation
Slow, almost post-apocalyptic. Large, soft cymbals (gongs?) for building character and atmosphere (and a bunch of other instruments I'm yet to find).
Haber theme: https://soundcloud.com/user-211556926/h ... oration-v1
  • Minor factions/Independent
Last time I docked to an independent station no one was interested in music, everyone was talking about some "civil war" and "robot uprising" and "Death Star" and "unemployment", so they are not getting anything from me for now.

Don't hesitate to tell your own ideas.
Last edited by WKFO on Mon Oct 19, 2020 2:40 pm, edited 1 time in total.

Keeper
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Re: Soundtrack Redesign

Post by Keeper » Tue Oct 13, 2020 4:21 am

FWIW, I do use the Undocked category. In it, I have a file that has a spin-up of motors/fans sound (like your systems warming up) and then several seconds of silence. I didn't like that otherwise music would begin playing the instant I undocked.

...which is because for Docked, I have a spin-down sound followed by 10 minutes of silence, so that when I'm docked there is no music -- just the ambient noises of the particular station dock.

WKFO
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Re: Soundtrack Redesign

Post by WKFO » Tue Oct 13, 2020 11:49 am

We could add an engine/systems spin-up sound effect instead of using the music player for that. We could also use an advanced options drop-down menu where you can check what to play and what not to.

WKFO
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Re: Soundtrack Redesign

Post by WKFO » Mon Oct 19, 2020 2:40 pm


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