Someone would know I take a thought around my head for quite some time?
I was wondering:
If at some point in the game, tired of having to commute from one port to another to make loans, or small businesses to purchase fuel, there was a way, the structure of the code of the game, doubling or tripling!
I mean, instead of hiring an employee, you could also buy him a bus and give him a trade route.
we will have 2 advantages, Credits less tedious to gather enough and more time to explore new systems and trade routes more profitable.
to the "employee" could assign the days of forced stop in port, allowing them to be able to monitor the stops to make the changes in structure of the ships of the "Fleet" as is the case for every single player so far.
we have the legendary captain "Jameson" and the children in case of death carry on the game (unless bailouts justified by the risk of "losing everything").
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