Download Pioneer
We regularly produce builds of Pioneer to make it easy for players to try out recent developments and to get feedback and ideas. We’d love for you to take Pioneer for a spin. These are unfinished development snapshots, and are lots of fun!
Binary builds
Pre-built copies of the game are available for the following platforms. (See GitHub releases for older releases)
Release: Pioneer 2025-05-01
- pioneer-20250501-win.exe (2025-05-01 · 537.64 MB)
- pioneer-linux-x64-20250501.tar.gz (2025-05-01 · 741.97 MB)
- Pioneer-x86_64.AppImage (2025-05-01 · 682.81 MB)
This is a bug fix release bringing many fixes that were reported after our February release. This includes many crucial fixes, like the save file corruption (when equipping scanner for scout mission), and crashes triggered from the ship equipment list, and many other bugs. There is also a few new small features, like option to randomize colors in the paint shop.
Major changes and new features
- Paint Shop - Randomize colors (#6069)
- Show status "pending" if the cargo & combat missions has not yet been fully completed (#6082)
- Reduce Scout mission ad frequency on BBS (#6095)
Bugfixes / Tweaks
- Fix MILITARY tech level display and availability (#6062)
- Fix savegames not loading: Sort lua components during serialization (#6070)
- Fix crash at alt-tab in the start menu equip tab (#6097)
- Ship Market - Crash: attempt to index field '?' (#6101)
- On sale keep mentionning ship fully equipped (#6049)
- Fixing tail Malabar/Vatakara stabilizer decals (#6061)
- Ship weapon ignores overheat (#6057)
- Lodos normal re-fix (#6054)
- Fixing skipjack collision interfering with takeoffs. (#6111)
- Fix lighting on models that use normal maps (#6073)
- Police refuse to fight (#6065)
- Size 5+ weapons cannot be equipped by any ship? (#6077)
- Follow orientation cannot be turned off if far from target (#6081)
- Duplicated "Heavy Atmospheric Shielding" on S3, instead of S3 and S4 (#6038)
- Station Name Overlap in System View Economy window Fix Suggestion (#6091)
- Low contrast between active and inactive BBS entry colors (#5966)
- Goods Trader - Glitch in prices (#6075)
- Fix nav ligts and model (#6105)
- Fix pressure limit value if no atmo shield is installed (#6117)
- Fix grammar in Combat mission Strings (#6102)
- Fix interrupted SAR missions, draggable popups in worldview (#6120)
- Fix pressure limit value if no atmo shield is installed (#6117)
- Replace
texture2D()
withtexture()
(#6045) - Fix skipjack collision and landing mesh (#6123)
Internal Changes
- Update ubuntu version 20.04 -> 22.04 for build (#6072)
- Add amd64 architecture (#6043)
- Detect Windows 11, update GL Renderer name (#6088)
- Read/write save games from/to the savefiles folder (#6083)
- Character - Separate first name and surname (#6114)
- build-ci: allow re-running release builds on workflow_dispatch (#6037)
- Conform to C.128, aka: Virtual functions should specify exactly one of virtual, override, or final (#5995)
- Store AtmosphereParameters in BaseSphere, calculate with material setup (#6059)
- Change modelcompiler single model filepathing, change Editor location for MSVC (#6063)
- Make Sphere3D/Icosphere reserve space better (#6067)
Source code
Complete source for the game, including assets, is always available from our GitHub repository.
See the compiling guide to find out how to get it up and running.
Changelog
For list of full development history, see Changelog.txt